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  1. #1
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Hmmm...Wait did I over pull where only there are 4-5 mobs on me at max? Full ilv90 Armor slots plus Dual Hakken, only my accessory slot was for SB, if you are saying that this is inferior, so I suppose the ilv that recommended for the Duns by SE was WAY WAY WAY low... I don't think SE just choose a random number to put up as ILV minimum requirement for the Duns...

    @silvach: On paper, yes that sounds about right. However, when apply to a practical run, there are a lot of problems that are presented strictly speaking as Paladin:

    1/ The only tool available for Paladin for AOE aggro holding is Flash. And yes, the durations are just like you listed each time you re-apply. However, if you actually did wait for the full duration of Blind to go off before you re-apply, you will have a very hard time to hold aggro against any decent DPS that does AOE dams, let alone BLM. You also risk of losing the aggro to the healer as well in the process. Therefore, to really maintain a strong and firm aggro on a bunch of mobs, Paladin has no choice but to spam flash continuously while either doing the Halone Combo on mobs or the Riot Combo to maintain the MP for more Flash. As a result, 12+6+3 sec for full duration blinding is not applicable.

    2/ I normally don't stun the mobs for any AOE pull because it is not effective. First, it really kills your TP if your DPS do a bad job at DPSing, second, you risk of losing aggro on mobs because you could use that 2.5 sec to do Flash or doing the combo. Furthermore, Shield Bash does break your combo as well.

    3/Stoneskin is my last resort when it comes to mitigate the damages. I usually go through the list of all my defensive CD before actually stop and casting Stoneskin but normally, I don't have to do that if it is just a Duns run because mobs usually are dead before I run out of all my defensive CD.

    That is how I tanked as Paladin.
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    Last edited by LionKing; 07-29-2014 at 05:30 PM.

  2. #2
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LionKing View Post
    Hmmm...Wait did I over pull where only there are 4-5 mobs on me at max? Full ilv90 Armor slots plus Dual Hakken, only my accessory slot was for SB, if you are saying that this is inferior, so I suppose the ilv that recommended for the Duns by SE was WAY WAY WAY low... I don't think SE just choose a random number to put up as ILV minimum requirement for the Duns...
    To be fair, the item level requirement for those dungeons is 70. At 84 you aren't so far above it that you can start pulling multiple spawns without making things more difficult for the rest of the party, especially your healer. You'd probably be able to do it if you weren't wearing level 49 accessories, though.

    Spiritbonding those in open world is pretty easy, for what it's worth.
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