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  1. #11
    Player
    silvach's Avatar
    Join Date
    Jul 2014
    Location
    Poland, Warsaw
    Posts
    57
    Character
    Silvach Dakwhil
    World
    Zodiark
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kydi View Post
    Wow, I honestly did not expect to see so much hate, and especially not with the undertone of a personal attack based on a valid opinion.

    Thankfully I've never struggled to hold agro, probably because I understand and have experience of MMOs . However, for a new tank, doing their main quest who hasn't played an MMO before, being thrust into a dungeon and expected to hold agro against experienced i100 players is unreasonable. No, the rotations are not difficult, but planning the fights can be, and at low level (especially pre provoke) those new tanks have very little way to get enmity back if they lose it.


    Picture this situation, a new tank goes into a dungeon, say Halatali, which I believe syncs to 24(?), with two i100 dps and an i100 healer. The new tank has picked up the quest when they could, at 22(?) , so they've probably got level 20 gear. The tank even says at the start they are new and haven't done it before. The tank is struggling to keep agro against the dps who have practiced for months and are in top tier gear. The dps and healer, rather than offer advice, shout some sort of toxic vitriol about the tank being useless, saying they should give up, and kick the tank. Who's in the wrong? The tank is trying their hardest, but rather than offer some constructive advice and scale back their dps (not unreasonable given that there are no hard dps checks and it's a low level dungeon) so that the tank can get experience, they kick. I see that as a sign of a bad dps, not a bad tank. Obviously the situation is different at higher levels where rotation knowledge can be (mostly) expected, but advice should still be offered before raging.

    Frankly, if someone goes into a low level dungeon unprepared to offer advice then I think it would be better to find a nice endgame static to raid with.
    I don't agree. The poor tank that is thrown into the dungeon could have read something about his role before. It's not like he played roulette and someone selected the Tank class for him. He did it with the full knowledge of what he does. Tank is tank and that will never change if someone is completely new to MMOs than please educate about it. It's wrong that we say that it's acceptable for people to learn everything on-go and being totally unprepared when going into the dungeon. They should AT LEAST try basic rotation on dummy/creep and see that flash has range.

    You say that everyone should be forgiving and calm and should guide others through the classes THEY are playing. Why we have so lowered expectations? Shouldn't the player learn about his role from every possible source before going into the dungeons? So we are now justifying lazybones players?

    I won't blame a tank for losing agro when DPS pulls something, but I will if he does not use his skills properly. I think we don't understand each other. I don't hate tanks that are struggling and trying (I have never saw a tank who tries as much as possible and lose aggro) I hate those who uses flash before pull, who activate and deactivate "defiance" "sword oath" all the time because they think it is a spammable skill to use, who prefer to not use any cooldowns during the run because they don't even know them or those who use all CDs at once even if it makes no sense. I hate those tanks that don't open with shield lob when pulling on-run, and those who does not use provoke to lure the roamers from the group. Also I really have enough of those tank that never ever use their stuns and decided to stay in aoe no matter what (saying that healer should heal them no matter what). And I will never, ever even try to school them. If they are too ignorant to READ the description of their skills then how the hell you think they will react to guiding?
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    Last edited by silvach; 07-22-2014 at 07:45 PM.