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  1. #1
    Player
    Jarvix's Avatar
    Join Date
    May 2014
    Posts
    54
    Character
    Adrian Silverthorn
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nabian View Post
    Your type of player are the ones that get vote kicked as well. If for some reason I choose to go as DD, and I'm pulling mobs it's because I feel your moving at a pace that is too slow for the group to handle.

    If there are more than 2 mobs you can bet your a$$ i'll be using AoE moves right out the gate. If you purposefully kill others by not performing your role then you deserve a one way ticket out of the dungeon.

    So now you decide what the Tank/Healer feel they can handle? If you wish to set the pace then I suggest you sign on as the healer. Yes it is the healer that sets the pace. Lesson I had to relearn again just this morning. Never pull faster than your Angel can cast. The Team is only as strong as the weakest link.

    Healer/Tank teams can beat any instance (Slow and Steady). DD's are not needed they just make runs a bit faster is all.
    (2)
    Some people are like Slinkies - not really good for anything, but you still can't help but smile when you see one tumble down the stairs

  2. #2
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jarvix View Post
    So now you decide what the Tank/Healer feel they can handle? If you wish to set the pace then I suggest you sign on as the healer. Yes it is the healer that sets the pace. Lesson I had to relearn again just this morning. Never pull faster than your Angel can cast. The Team is only as strong as the weakest link.

    Healer/Tank teams can beat any instance (Slow and Steady). DD's are not needed they just make runs a bit faster is all.
    Generally speaking (I know there are always exceptions), the Tank sets the pace of the dungeon. It's the healers and the DPS that determine if he is successful. A good tank will assess his "team" and pull based upon the skill level of the group (notice how I never mentioned gear, although it often plays a large roll). With random PUGS most often the tank can only go based upon the gear of the players he is grouped with, but If you know the people personally then you can make a more accurate assessment based on skill.

    I agree that you are only as strong as your weakest link. If the healer can't keep up with heals, be it lack of skill or overload by tank/dps over pulling then the group will fail. But I disagree with regards to the heals setting the pace or that the DPS are "not needed". I would LOVE to see you try to kill any coil dungeon with just tanks and healers.

    Slow and Steady will win out in most cases but there are certain instances where its not enough. Tanks will take damage and can only be healed by healers for so long before they run out of MP.

    AND FOR THE LOVE OF ALL THINGS HOLY...SE GET RID OF THE DAMN 1000 CHAR LIMIT.
    (0)
    Last edited by Nabian; 07-02-2014 at 09:11 AM. Reason: 1000 char limit

  3. #3
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jarvix View Post
    Yes it is the healer that sets the pace.
    This is the reason why i always ask if group wants medium or big pulls when doing DF roulettes, and i usually wait response from healer and not from DPS as its pretty much up to them how much i can pull.
    (0)

  4. #4
    Player
    DuelingPokemon's Avatar
    Join Date
    Jul 2014
    Posts
    34
    Character
    Rajiya Shra
    World
    Brynhildr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Synestra View Post
    This is the reason why i always ask if group wants medium or big pulls when doing DF roulettes, and i usually wait response from healer and not from DPS as its pretty much up to them how much i can pull.
    Pretty much this. If its a random group, Im willing to go at a pace and figure out what my healer can/cannot handle. I might be the one who's holding the enemies attention but they're the ones who are keeping us all alive.

    Now a Free Company run is an entirely different story in regards to pulls. -chuckles-
    (1)