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  1. #71
    Player
    Rombus's Avatar
    Join Date
    Sep 2012
    Posts
    64
    Character
    Jay Love
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I almost always have to hold back when I DR Low Level. Especially if the tank is lvling and not synced down. The tanks are much appreciated and the run goes smooth. If the tank can hold hate I go pew pew to the max!!
    (0)

  2. #72
    Player
    n3wman918's Avatar
    Join Date
    Jun 2011
    Posts
    33
    Character
    Braiden Strife
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I had a blm that kept purposely bombing the "2" mob and after the dungeon I called him out on it after he ignored me inside about killing them in order. He said The reason he did was because he can and that he was having fun with me. I hope he reads this!
    (0)

  3. #73
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by EricCartmenez View Post
    Thanks, I printed that out for reference.
    Don't. It's out of date.

    The tank stance enmity mods are 2x, Flash is closer to 480 (not a big difference, but, still) than 500, Steel Cyclone has a 3x enmity mod, and Overpower has a 5x enmity mod. Really, it's not all that hard to remember. Tank stances are 2x, the enmity combos are 1x>3x>5x, the ranged attacks are 3x, Overpower is 5x, and Steel Cyclone is 3x. The only "wonky" thing is Flash, which is just memorizing a given value (and realizing that said value makes it contribute slightly more than a Shield Lob/Tomahawk).

    Also, random point about Flash: it doesn't benefit from FoF (or any +dam buff, in fact). FoF buffs damage, and Flash doesn't deal any.
    (3)

  4. #74
    Player
    EricCartmenez's Avatar
    Join Date
    Jun 2014
    Posts
    354
    Character
    Veronica Venom
    World
    Siren
    Main Class
    Archer Lv 90
    Kitru, thanks. if it was a text or spreadsheet, I could migrate the information into Excel and modify it, but the web site has it as a jpeg or something like that. I have been playing the low level dungeons and such to get better. Since I have no friends (tissue anyone?), I am always with a random group of people. Because of that, I get to see how mobs and bosses react differently and how I can pull enmity when necessary. Some SCH's use a healing EoS, while others use a tank EoS. Grabbing enmity changes based on what the EoS is doing. There was some irritating, and somewhat funny enmity draws by an ARC last night who kept firing on random targets, even when I had them marked. Then he would run away from the group. Not just in the room, but way down the map! Once, the healer chased him, and I was left with the PUG with our health waning while this ARC was being healed. Later, he was left to his devices. Once, he grabbed a mob and they ran after him and the room sealed with all of us inside and some of the mob running after him. I was laughing my butt off! He was killed, of course, so the mob suddenly reappears on top of me. After dispatching the bad guys, we met the boss and finished it off. Another run with different people had that healer blasting stuff with fluid aura. I can understand that if they are attacking him, but they were next to me! Then I'm chasing the mob down all over the room. I'm not sure that those playing other classes know that we have a very limited range with most of our attacks.
    (0)

  5. #75
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kerberon View Post
    I don't know, they didn't set out to make it easy, but it is very possible to be successful. Having things be a little more difficult should be embraced in more areas of game design.
    I agree - but the difficulty should be in terms of overcoming the monster's abilities and strengths, not your own teammates' abilities and strengths. It's frustrating in a bad way. Instead of coming out of an encounter saying "Whoa, that monster really tested our abilities!" We come out saying "I f*cking hate bards."

    One is good design, and one isn't.
    (2)

  6. #76
    Player
    Kerberon's Avatar
    Join Date
    Apr 2014
    Posts
    290
    Character
    Lughna Ravensworn
    World
    Excalibur
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Souljacker View Post
    I agree - but the difficulty should be in terms of overcoming the monster's abilities and strengths, not your own teammates' abilities and strengths. It's frustrating in a bad way. Instead of coming out of an encounter saying "Whoa, that monster really tested our abilities!" We come out saying "I f*cking hate bards."

    One is good design, and one isn't.
    Ah but tanks only have essentially to dodge aoes and pop defensive cd's. The rest of their survival is on the healer. DPS are measured by how much they can do while dodging. Healers HPS instead of dps. For a tank it's about taking your skills and pushing enmity per second.
    (0)

  7. #77
    Player
    Charisma's Avatar
    Join Date
    Apr 2014
    Posts
    234
    Character
    Barrie Capdevila
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Codek View Post
    If a DPS pulls aggro and dies, just sit back and laugh at them. Seriously, They can literally watch the threat table to know when they will pull so if it's surprising that it happened then they deserve it.

    If a healer is pulling aggro (simply from healing you) then that is a good indicator that you are doing something wrong.
    Not if you play a paladin, and you are in a group with a WHM, who loves to heal you whenever you fall below 95%.(with Regen on )
    below 40 ofc.
    (1)

  8. #78
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by EricCartmenez View Post
    Some SCH's use a healing EoS, while others use a tank EoS. Grabbing enmity changes based on what the EoS is doing.
    Both of the SCH fairies are healing pets. Eos is a straight up healing pet (ST heal, AoE heal, mdef buff, and heal buff) whereas Selene is a support pet (ST heal, silence, spell speed buff, skill speed buff). The tank pets belong to ACN (Topaz Carbuncle) and SMN (Titan Egi). If you're seeing a SCH pet tank, it's likely because they're just healing and you're not generating a lot of aggro on everything in the fight.

    It's important to note that heals generate aggro for every point that they heal on every enemy that they and/or the person they are healing is currently in combat with. Effectively, every single heal is an AoE enmity generator. AoE heals get especially bad because that's aggro for healing on 4+ targets that's getting applied to everything that's aggro'd. If you're not generating at least some modicum of enmity on everything you're in combat with, you're going to lose aggro to healgro no matter what the healer is currently using.

    Honestly, while you're leveling, you're much more likely to lose aggro to a CNJ/WHM than to a SCH. The fairies will only use their ST heal when you are below 80% (or they are specifically instructed to use it by their owner), and the AoE heal that one of those fairies gets is only available once every minute. CNJ/WHM will often throw heals at you even if you've only taken a tiny sliver of damage (how else are they supposed to feel like they're doing anything, unless, of course, they realize that they don't need to constantly overheal and can actually afford to go into cleric stance and help with killing stuff) and are able to spam the living hell out of their AoE heal from early on.

    I'm not sure that those playing other classes know that we have a very limited range with most of our attacks.
    I'm pretty sure most people realize that tanks are melee classes. It's just that a lot of people either don't care (pretty common at low levels given that tanks aren't really all that much more durable than anyone else until your 30s) or assume that tanks can instantly generate insurmountable aggro on absolutely everything in the fight in 2 seconds (like most other MMOs do). Enmity isn't really a major concern later on (especially after you get your tank stance, which basically trivializes enmity generation after the first 30 seconds of the fight), but it's not "I'll get aggro on everything by sneezing" like a vast majority of other MMOs.
    (3)

  9. #79
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Souljacker View Post
    I agree - but the difficulty should be in terms of overcoming the monster's abilities and strengths, not your own teammates' abilities and strengths. It's frustrating in a bad way. Instead of coming out of an encounter saying "Whoa, that monster really tested our abilities!" We come out saying "I f*cking hate bards."

    One is good design, and one isn't.

    As i like to call it: "Tanking, the other type of PvP." The one i actually like.
    (0)

  10. #80
    Player
    shape's Avatar
    Join Date
    Jan 2013
    Posts
    105
    Character
    Shape Esteed
    World
    Odin
    Main Class
    Paladin Lv 70
    People will hate you but i learnt to stop caring. I mark my targets DD decides to not follow them chances are ill let them die, DD starts spamming aoe before i've flashed about 3 times again temptation to let on or 2 of the mobs drop off me rises. DD pulls i put my weapon away and stand and watch( only act if the healer is in trouble).

    Feel free to disrespect the tank but don't complain when your ass is dead on the floor and i dance on it LMFAO( seriously should try that ).

    I do give people one warning before i do the above things except maybe the DD pulling.
    (1)
    Last edited by shape; 06-30-2014 at 07:55 PM.

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