Quote Originally Posted by Souljacker View Post
I agree - but the difficulty should be in terms of overcoming the monster's abilities and strengths, not your own teammates' abilities and strengths. It's frustrating in a bad way. Instead of coming out of an encounter saying "Whoa, that monster really tested our abilities!" We come out saying "I f*cking hate bards."

One is good design, and one isn't.
Ah but tanks only have essentially to dodge aoes and pop defensive cd's. The rest of their survival is on the healer. DPS are measured by how much they can do while dodging. Healers HPS instead of dps. For a tank it's about taking your skills and pushing enmity per second.