Quote Originally Posted by Kerberon View Post
I don't know, they didn't set out to make it easy, but it is very possible to be successful. Having things be a little more difficult should be embraced in more areas of game design.
I agree - but the difficulty should be in terms of overcoming the monster's abilities and strengths, not your own teammates' abilities and strengths. It's frustrating in a bad way. Instead of coming out of an encounter saying "Whoa, that monster really tested our abilities!" We come out saying "I f*cking hate bards."

One is good design, and one isn't.