I think it's a MUCH larger curve for those of us who played functional tanks in other games.

1. Provoke should be a low level skill for any tank class. It just should be one of the very first things that as a tank, you learn how to integrate into your routine. None of this level a job up to 22 and cross slot it nonsense.

2. Flash could use a tweak. Maybe not a huge one, but in terms of its effectiveness versus Overpower, it's weaker. Either that or Gladiator should be able to cross-slot Overpower. Why can warrior use Flash, but Gladiator can't use warrior's AoE?

3. Threat generation on other classes is slightly skewed. If someone tops you on the threat table, it can be very hard to peel the monster back off. There is this idea that everyone needs to watch their threat and I agree that other players can modify their style a little, but with things like level sync putting experienced, powerfully geared players in queue with brand new players, no one is being helped by artificially inflating the difficulty level of tanking.

Part of it is players, sure, but for those of us who have played as tanks in other games - SE hasn't exactly set folks up for success with this design.