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  1. #1
    Player
    Mellowlicious's Avatar
    Join Date
    May 2014
    Posts
    20
    Character
    Mellow Windborne
    World
    Odin
    Main Class
    Lancer Lv 50
    As a tank myself, I think taking off aggro from a tank is in no way disrespect. Unless there is a very high ilvl difference between the dps and the tank (in which case the dps really should throttle their dps) or the dps starts aggroing while the tank is still pulling, it means that the DPS is doing its job and the tank isn't.
    Especially as a warrior, you shouldn't lose aggro until you hit level 50 and there is a massive ilvl difference. The only way to lose aggro at lower levels if you're not playing at your best, and if you're not marking/players aren't following your marks.

    I think one of the biggest problems is that many players don't do their research and find out what skills are best for generating enmity. For example, earlier a player mentioned that he could not gain aggro no matter how often he flashed and overpowered. Well, just using flash and overpower is pretty wrong. At most 2 mobs will be targetted by dps, and all other mobs (usually there are 3-4) can only gain healing aggro. Instead, using the standard BB/Halone combo generates far, far more enmity, but on a single target. That means that using 2x aoe followed by BB/halone on one target will secure your aggro very well on this target. If you're marking and people are following you (DPS not following marks means you get to shout at them or let them keep aggro), it should be very hard to lose aggro on a standard group where everybody is hitting the same target.

    Do note that of course you need to follow up with a couple more overpowers/flashes throughout the fight to make sure your healer/summoner/black mage doesn't gain aggro.

    There is a really nice enmity chart on here that is a good read for any tank. Of course, you can find this out by experimenting yourself, but if you're complaining on the internet to begin with you can also check up on a very quick table.

    Other than being heavily outgeared (the weapon damage on your weapon has a huge effect on your enmity!), there are only a few places in the game where the tank can lose aggro without it being his fault, most notably level 30-40 for Paladin.
    (2)

  2. #2
    Player
    EricCartmenez's Avatar
    Join Date
    Jun 2014
    Posts
    354
    Character
    Veronica Venom
    World
    Siren
    Main Class
    Archer Lv 90
    Quote Originally Posted by Mellowlicious View Post
    There is a really nice enmity chart on here that is a good read for any tank. Of course, you can find this out by experimenting yourself, but if you're complaining on the internet to begin with you can also check up on a very quick table.
    Thanks, I printed that out for reference.
    (0)

  3. #3
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by EricCartmenez View Post
    Thanks, I printed that out for reference.
    Don't. It's out of date.

    The tank stance enmity mods are 2x, Flash is closer to 480 (not a big difference, but, still) than 500, Steel Cyclone has a 3x enmity mod, and Overpower has a 5x enmity mod. Really, it's not all that hard to remember. Tank stances are 2x, the enmity combos are 1x>3x>5x, the ranged attacks are 3x, Overpower is 5x, and Steel Cyclone is 3x. The only "wonky" thing is Flash, which is just memorizing a given value (and realizing that said value makes it contribute slightly more than a Shield Lob/Tomahawk).

    Also, random point about Flash: it doesn't benefit from FoF (or any +dam buff, in fact). FoF buffs damage, and Flash doesn't deal any.
    (3)