There's your issue. Flash is crap. As a Marauder/Warrior, never use flash unless youre running low on TP and have proper threat on all mobs (i.e. Skull Sunder, Butchers block combo, or AoE generation via Overpower.)
The game doesnt need reworking, Paladin does. Again, dont use flash pretty much ever as a warrior unless you literally have almost no TP.
As a tank you have two choices, keep threat or help healers. At low levels basically yes you'll be working mostly only to keep threat. It gets fun at 50 and keeping threat is so much easier
Happy gaming.
Edit/Note:
The key to keeping threat is not so much your gear vs dps gear, its your -weapon- vs dps -weapon- if you make sure you upgrade any piece of equipment always make sure you have the highest level piece of equipment you can possibly get.
(Which is also another reason why flash is such a horrible joke.)
Last edited by Daniolaut; 06-23-2014 at 11:58 PM.
I've found that the only time I lose aggro is if
a) I'm wearing crap gear so I can't hold it to begin with
b) DPS vastly outgear me in a dungeon without level sync spamming AOEs (i.e. ilvl 90 bard vs my ilvl68 tank)
c) I zone out and forget to do a flash every few seconds/rotate between targets
A can be solved with gear upgrades, B you can't help other than just upgrading gear again, and C well just comes from practice. Good luck!
When I go into an instance that I am not familiar with I state it at the very beginning. Let the other players know if they have any advice it woul be appreciated. I really never have problems with players willing to help make it a good experience. The Tanks that I will disrespect as you call it are the ones that go into an instance. Without saying a word to anyone run off screaming LEROY JENKINS!!! and start to beat on 1 mob and ignore the groups plea to attempt to keep aggro by using the skills available to them. Just because your daddy has money and got you a character from the gold spammers don't give you the right to ruin my playtime. I run into those alot lately. There is no way if you have been playing this class that you have not picked up at least on the basics during the lvling process.
Some people are like Slinkies - not really good for anything, but you still can't help but smile when you see one tumble down the stairs
If they leveled their main class as a DPS then FATE grind their tank to 50, it's very much possible lol.
I once rank into a level 50 tank that couldn't keep aggro in totorak![]()
As a tank myself, I think taking off aggro from a tank is in no way disrespect. Unless there is a very high ilvl difference between the dps and the tank (in which case the dps really should throttle their dps) or the dps starts aggroing while the tank is still pulling, it means that the DPS is doing its job and the tank isn't.
Especially as a warrior, you shouldn't lose aggro until you hit level 50 and there is a massive ilvl difference. The only way to lose aggro at lower levels if you're not playing at your best, and if you're not marking/players aren't following your marks.
I think one of the biggest problems is that many players don't do their research and find out what skills are best for generating enmity. For example, earlier a player mentioned that he could not gain aggro no matter how often he flashed and overpowered. Well, just using flash and overpower is pretty wrong. At most 2 mobs will be targetted by dps, and all other mobs (usually there are 3-4) can only gain healing aggro. Instead, using the standard BB/Halone combo generates far, far more enmity, but on a single target. That means that using 2x aoe followed by BB/halone on one target will secure your aggro very well on this target. If you're marking and people are following you (DPS not following marks means you get to shout at them or let them keep aggro), it should be very hard to lose aggro on a standard group where everybody is hitting the same target.
Do note that of course you need to follow up with a couple more overpowers/flashes throughout the fight to make sure your healer/summoner/black mage doesn't gain aggro.
There is a really nice enmity chart on here that is a good read for any tank. Of course, you can find this out by experimenting yourself, but if you're complaining on the internet to begin with you can also check up on a very quick table.
Other than being heavily outgeared (the weapon damage on your weapon has a huge effect on your enmity!), there are only a few places in the game where the tank can lose aggro without it being his fault, most notably level 30-40 for Paladin.
Thanks, I printed that out for reference.There is a really nice enmity chart on here that is a good read for any tank. Of course, you can find this out by experimenting yourself, but if you're complaining on the internet to begin with you can also check up on a very quick table.
Don't. It's out of date.
The tank stance enmity mods are 2x, Flash is closer to 480 (not a big difference, but, still) than 500, Steel Cyclone has a 3x enmity mod, and Overpower has a 5x enmity mod. Really, it's not all that hard to remember. Tank stances are 2x, the enmity combos are 1x>3x>5x, the ranged attacks are 3x, Overpower is 5x, and Steel Cyclone is 3x. The only "wonky" thing is Flash, which is just memorizing a given value (and realizing that said value makes it contribute slightly more than a Shield Lob/Tomahawk).
Also, random point about Flash: it doesn't benefit from FoF (or any +dam buff, in fact). FoF buffs damage, and Flash doesn't deal any.
@OP:
can verify what are you doing exactly so we can help?
for example, need to know your rotation and level.
Sad but true, if from the pack (6-8-10 mobs) I lose a couple mobs I can try get them, but if their aggro goes green, means the dps not only targetting that, but does not even care about aggro back.
Anyway always better check their target: if the poor healer, take aggro back is a must. But honestly, I end up with DRG and BRD 99,9% of times when checking who have fun with some rogue mob.
Then, take back aggro is 2x the work than keep aggro. Duties are a group effort and everyone needs play for the best result. Work together, end faster. If dps is low, small pulls. No aoe, smaller pulls.
Not to mention the guy who gets aggro and then run away... wtfudge run to me not to the other side of the map! xD
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