Totally agree. you're the voice of reason, mateYeah, unfortunately, I always felt as though the main scenario quests were more something to level toward, rather than a means to level by. Not to mention they're much too few and far between to efficiently level. It would be pretty neat if more were added to the "in-between" levels and they were used as a primary means of leveling, however.
:P

I have to agree with the above statements. Got on today to test out the system, was ecstatic about some parts, and then got punched in the nuts.
The new battle system is awesome. Play now feels continuous and well put together.
Haven't gotten to the dungeons yet, but Dungeons, Chocobos, and Settlements oh my.
Then of course I got slapped in the face.
Leves, behest, and grinding are now all about equivalent, and all worse than grinding before due to the heal mp increase, which is disgusting. Spent 4 hours today, got from the beginning of 20 to the beginning of 21. I would have been halfway through 23 in the same amount of time pre-patch.
Party play is also now annoyingly difficult not due to a lack of skill, but because it is impossible to expect a single tank to tank 3 mobs at the same time, and since the healers can only heal one person each, well.........
anyways, my highest class is Lancer 38, and I'm obviously not going to get to 45 to enjoy that dungeon anytime soon. Then with archer at 21, I'm wondering if I should even bother leveling it since it will simply be tedious grinding, especially since behest now has a personal reset time of 1 hour.


Hopefully Yoshi does some adjustments in the next patch to allow for more MOBs in grind camps

you can only do quests once and some people have already done all of them~

That's the problem I've run into, leveling my Lancer up as my new main class. I've done all the main scenario quests up to this point, though I haven't tried any side quests post-patch (maybe I should give those a shot?). Even so, all of those are one-time deals, so there's got to be something more consistent to get ranked up. I'm guessing that, for whatever reason, this patch put us in an in-between spot. Either the nerfs were accidentally a bit too significant, or there are more adjustments on the way to provide more beneficial leveling options.
Why we would receive adjustments now for a future leveling method, I'm not sure, but hopefully everything gets cleared up pretty soon. I'd like to spend some time playing around with the new content, and still feel like I'm making progress.
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