Honestly, I'd love for a exp to Gil exchange when your level is capped. I liked that about quests in WoW. But there's a lot that needs an exchange system like this. Sol to myth is another thing I'd like to see once you're capped for the week.
I don't see where the "balance" issues you speak of are.Extremely easy but the issue would then be balance - Gil is already overflowing and has little use which is why they cut off a digit from our total gil (especially in transfer from 1.0 > 2.0), in terms of tomes, we already have so many sources that another source would be a waste in a sense it'd be such a low conversion rate that you technically waste that exp you could have used to hit 51.
It would be perfectly fine.
Another way they could do it, is by converting EXP earned into rested EXP you can use on other classes.
There is many ways to encourage people to continue questing/doing levequests, etc. without hurting the economy.
It's really been a long while so I can't remember if those old level 50 quests let you turn them in as another class, I'm sure class and job quests don't because they're obviously class specific. At least in 1.X you could turn in level 50 quests with lower classes, leveled a lot of crafting classes just killing primals. So yeah all other exp from other content is just wasted unless you SB or level your chocobo and even then, a merit system or conversion to gil would be great especially for people with all level 50s and Rogue still not in until about 4 months from now, let alone other classes people want to play or for people who just don't want to level certain classes not related to their mains which is also acceptable.
If you guys think that >1000gil rewards is reward enough for some of the time consuming run-arounds involved for some of these quests, then thats just part of a bigger problem.
Some of the rewards dont even cover the cost of teleporting, yet alone the alternative effort of running around.
With how inflated gil is getting, most of it just isn't worth touching which is a shame.
Last edited by Avraym; 06-21-2014 at 04:25 AM.
This >>>>>>>>>>>>>>>>>>>>
This is why for instance quests that award 10-40k+ exp on completion doesn't convert to 10-40k+ gil on completion and instead gives us 300-6kish gil depending. (if you don't count rare items like materia that shot up in price.)
Like when we could convert our Philo tomes into Myth it was a low conversion rate even though Myth became the "worthless" tomes compared to soldiery tomes. So while you'd think it would be fine, the precedence set by current balance shows it would be more of a waste to get it converted in the long run, it's just how Yoshi P works.
So as said, for it to truly be a conversion, do you think getting 60k gil instead of 60k exp will help the economy? Think of all the quests at 50 that still give exp and the quests at 50 that gives gil rewards and notice the significant difference in reward - It's sadly balanced out and that's what we'd expect. Same with the Challenge log.
If memory serves me correctly, 1.0 had achievements for completing a certain number of quests per region. I don't remember if there was a reward tied to it or not. WoW has a similar achievement in the form of lore master... which was a royal pain to get before the revamp. You really had to earn it
It could be more along the lines of 60k Exp amounted to 6k bonus Gil when completing the quest.
Nothing Major, but its better than all that wasted Exp.
Hell completing any quest completed at level cap that offers Exp should turn the Exp into gil.
Last edited by Valmar; 06-21-2014 at 04:44 AM.
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