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  1. #1
    Player
    h0tNstilettos's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    565
    Character
    Samira Starlightzz
    World
    Leviathan
    Main Class
    Red Mage Lv 70

    Sleep related white mage question.

    I set up a sleep macro long ago after first getting Repose, which has a party text saying not to attack the purple marked enemy, and have used it when there are 3 or more mobs and no one else sleeping. The macro marks the slept enemy with the Enemy to Bind mark so it's easier to spot. It was never an issue until last night I got with a group, and someone says don't use sleep unless tank marks an enemy, and tank agreed because they swap between enemies on rotation to keep aggro. I told them that sleep is needed when damage is high and healer has to burn through MP like crazy or else I will run out of MP like what happened to me twice my first time doing Brayflox as a healer and popping ether, though luckily no one died as mob and boss died right on time, and that you can still do your rotation, just don't do it on the slept enemy. You don't need to get aggro on a slept enemy, and the rotation in question does not involve AOEs that wake slept enemies because I've played Paladin.

    So what is the consensus on sleeping? None of the other parties I've been with had an issue with it.
    (0)

  2. #2
    Player
    Buffo_The_Clown's Avatar
    Join Date
    Jun 2014
    Posts
    35
    Character
    Buffo Zaruud
    World
    Mateus
    Main Class
    Conjurer Lv 50
    I've learned when entering a dungeon with PUGs to do the following;

    First group of mobs, I push away one trash mob then sleep it. If no one says anything, I continue doing that for the rest of the dungeon. If someone says something about it, I simply don't sleep anymore and let the tank/dps do their own thing.
    (1)

  3. #3
    Player
    Thaliss's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    577
    Character
    Andros Dyrstwyrn
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Hi,

    Repose is useful but you have to agree with your team 1st.

    When tanking you have to switch aggro. Healer is getting aggro on all mobs, and you can have AoE DPS going around too, or people landing some dots.

    Only way for a tank to build aggro on slept mob without breaking sleep is to use flash.
    Best used when you are with a GLA/PLD, as a MRD/WAR might want to use overpower breaking the sleep.

    About your MP management, if the tank is geared for the content maybe you have change how you heal? I have both heals and main SCH, they work differently, except the cure 1/physick spam

  4. #4
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    OP take it easy, I have seen many players just like blame the healer (or the tank) for anything. ^^;

    BTW I recall long time ago I read something like
    If you sleep a mob before the tank has any aggro, then even the tank flash the slept mob will not gain aggro as the mob is slept.
    Could anyone clarify this? thanks.
    (0)

  5. #5
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Buffo_The_Clown View Post
    I've learned when entering a dungeon with PUGs to do the following;

    First group of mobs, I push away one trash mob then sleep it. If no one says anything, I continue doing that for the rest of the dungeon. If someone says something about it, I simply don't sleep anymore and let the tank/dps do their own thing.
    As a tank main, I have to say that I really dislike having mobs shoved away from me when I've already got control of them. I know where I'd like the mobs to be placed and what direction I want them to face. If the mob is attacking you (hey, it happens), sure use Fluid Aura. It's a great tool for defending yourself. If you can shove it toward me all the better. If your tank has control of the mob though, why shove it away? That means we can't hit it with Flash, which means the healer is gathering aggro on it unopposed. When it wakes up, it's going to go for the healer if the tank doesn't grab it back. So we either waste TP shield lobbing/tomahawking it back over or we get to chase it. Dragging mobs around gimps your dps during the time that they're moving (they get dragged out of lingering AoE's like Shadow Flare and melee dps can't effectively flank them). If it's a big pull and we're just nuking it with AoE's, suddenly we're wasting time killing a single mob that was shoved out of them.

    Don't get me wrong; I love a WHM that can use a well-placed Repose to reduce the damage I'm taking. It's less stressful for me and for them. It's just as easy (easier, in fact) to put the mob to sleep where it's at instead of causing more problems by purposely pushing it away where your tank doesn't have control over it anymore.
    (5)
    Last edited by Ashkendor; 06-20-2014 at 05:43 PM.

  6. #6
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Feel free to repose as often as you like. Once a mob is slept, it doesn't gain aggro unless dots are placed on it before applying sleep, or an enmity move like flash or provoke is used on it. This means that the tank has one less target to cycle through while using their hate combo since they can simply ignore it until the sleep timer is up. If your party is actively aoe'ing every pack, you're more likely to have your sleeps being broken, and should just stick to healing. Otherwise, repose is a great mitigation tool, and lets you put out plenty of dps without having to worry so much about the amount of incoming damage.
    (0)

  7. #7
    Player
    Buffo_The_Clown's Avatar
    Join Date
    Jun 2014
    Posts
    35
    Character
    Buffo Zaruud
    World
    Mateus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ashkendor View Post
    Stuff
    Thank you for letting me know about that... I'll sleep targets next to tanks from now on.
    (0)

  8. #8
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Fluid Aura I tend to always position myself so that if I do gain agro and a mob runs at me I will push it straight at the tank and it will end up next to him. As for repos if I see tank getting extra damage I will heal through the first time then start sleeping mobs... usually one at most. If they break the sleep no prob if it lasted for all of 5s that's 5s of no extra damage to the tank. And I do have a sound macro for sleeping as well so that everyone is aware of it.
    (0)

  9. #9
    Player
    Skander's Avatar
    Join Date
    Jan 2014
    Posts
    101
    Character
    Skander Vidal
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    The part about mobs not accumating aggro while under the sleep debuff... I'm not trying to argue that you're misinformed, but is there any documentation to support this? I've gotten a lot of conflicting info on this subject, and honestly, I'd make a lot more use of sleep were aggro from cures for the duration not actually an issue.
    (0)

  10. #10
    Player
    Skander's Avatar
    Join Date
    Jan 2014
    Posts
    101
    Character
    Skander Vidal
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    As for fluid aura, I only really ever use this if under attack and can move the mob in a way so as its more accessible to the tank, or to push ranged mobs back into the melee pack, or on bosses immune to knock back for some added dps during my stance dance.
    (0)

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