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  1. #1
    Player
    Thaliss's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    577
    Character
    Andros Dyrstwyrn
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    thanks for all the posts.

    Just something I summarized for my FC to distinguish between forbidden melds :

    **** Head - Forager Hat n/a

    **** Body - [G: 11, P: 6, @: 1] P-IV G-IV G-III @-I
    Alternate more forbidden :
    P-IV G-III G-I, G-I @-I
    G-IV G-III P-I, P-I @-I

    **** Hands - [G: 8, P: 4, @: 1] G-III P-II G-I @-I

    **** Belt NEW- Dodore Survival Belt [G: 4, P: 3, @: 4]:@ IV, G-II, P-I
    Alternate more forbidden:
    G II, @ II, @ II, P I

    **** Legs - [G: 6, P: 1, @: 4] G-IV @-IV P-I
    Alternate more Forbidden :
    G-IV @-II @-II, P-I
    @-IV, G-I G-I, P-I
    @-II @-II G-I, G-I, P-I


    **** Feet - [G: 1, P: 6, @: 4] P-IV @-IV G-I
    Alternate more Forbidden :
    P-IV @-II @-II, G-I
    @-IV, P-I P-I, G-I
    @-II @-II P-I, P-I, G-I


    **** Off Tool - [G: 11, P: 24, @: 4] : G IV to reach 408

    **** Neck NEW- Dodore Choker [B][G: 4, P: 4, @: 8]: @-IV, @-IV, G-II, P-II
    Alternate more Forbidden :
    @ IV, G II, @ II, @ II, P II

    **** Ear NEW- Rose Gold Earrings of Gathering [G: 4, P: 4, @: 8]: @-IV, @-IV, G-II, P-II
    Alternate more Forbidden :
    @ IV, G II, @ II, @ II, P II

    **** Wrist - [G: 4, P: 4, @: 10] @-IV @-IV G II, P II, @ I

    **** Ring NEW- Dodore Ring [G: 4, P: 3, @: 4]: @-IV, G-II, P-I
    Alternate more Forbidden :
    G II, @ II, @ II, P I
    (2)
    Last edited by Thaliss; 08-04-2014 at 06:15 PM.

  2. #2
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Well excuse me for assuming they were like everything other accessory out there, including the soldiery ones. I didn't see any post referring to them here which is why I thought I'd ask.

    Regardless, thank you for the quick response.
    (0)

  3. #3
    Player
    KingZeus's Avatar
    Join Date
    Mar 2011
    Posts
    505
    Character
    King Zeus
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Lyrinn View Post
    Well excuse me for assuming they were like everything other accessory out there, including the soldiery ones. I didn't see any post referring to them here which is why I thought I'd ask.

    Regardless, thank you for the quick response.
    you didn't see any threads since you didn't look...
    if you had scrolled down you'd see a thread titled exactly what you were asking....

    http://forum.square-enix.com/ffxiv/t...90-accessories

    it pays to look first
    (0)

  4. #4
    Player
    Haroon's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Cl Oud
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Hi, I have a question, why should I meld GP to any of my gear to reach 600? it is said it would help but how would it help?


    Regards
    (0)

  5. #5
    Player
    Thaliss's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    577
    Character
    Andros Dyrstwyrn
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Haroon View Post
    Hi, I have a question, why should I meld GP to any of my gear to reach 600? it is said it would help but how would it help?


    Regards
    Hi,

    It is to use some skills.
    600+ GP helps to gathers more HQ material from unspoiled nodes. Specially when you are after your forager (ilvl70 tool)
    One of the most common uses is :
    - Toil of [###] 300 GP
    - Leaf Turn II or Unearth II 300 GP

    but there are a lot of other ways some cost less :

    Quote Originally Posted by StouterTaru View Post
    Lots of ways to go:
    Toil - 300 GP
    Ageless Words - 300 GP
    Blessed Harvest II - 500 GP
    Blessed Harvest - 400 GP
    Field Mastery II - 100 GP
    Field Mastery III - 250 GP
    Leaf Turn II - 300 GP
    Leaf Turn - 100 GP

    Toil + Field Mastery III - +50% success rate, you'll get a HQ off brunt force at the end (550 GP)
    Toil + Field Mastery II + Leaf Turn - +15% success, +10% HQ, chance at a brunt force (500 GP)
    Toil + Leaf Turn II - 6 swings at 31%+ HQ chance, chance at brunt force
    Toil + Ageless Words - 7 swings, chance at 2 brunt force swings
    Blessed Harvest + Field Mastery II + Leaf Turn - 5 swings with +15% success, +10% HQ, and double payout per swing
    Blessed Harvest II + Leaf Turn - 5 swings at +10% HQ, triple payout

    All are 600 GP except the first two. I use the last one to farm up umbral rocks and fragrant logs, but I'm at 95% success rate and 5% HQ to start. It averages out to about as good as any other option, with tons of NQ to turn in for cordials.
    (1)
    Last edited by Thaliss; 08-07-2014 at 09:33 PM.

  6. #6
    Player
    Haroon's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Cl Oud
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Thank you for the reply, now I know it would be a investment to meld it to 100%, would you say melding i70 battle gear for fisher makes a big difference, or is it neglectable?
    (0)

  7. #7
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    haha

    That pic was actually taken from my post on other thread, but it should shed the light that it was DoW/DoM only. Would've intrigued to try otherwise.

    On related note, I just make my own i70 accessories set since I realized of the need to get 2.3 big fishes to desynth and get rare stuff from them.

    Failed to HQ one of them and found interesting sight, something melders should already know: NQ will have lower chance of overmeldings! All my set have GIII & PIII overmelded. While the HQ accs has 36% chance of overmeld, NQ give 30%, not that it actually matters since I broke more overmelds on 36% than that 30% one. lol
    (1)

  8. #8
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    It does, if you want to catch 2.3 big fishes. If you just doing the big fish quest or forager rod, then i70 accessories wasn't necessary.
    (0)

  9. #9
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    Quote Originally Posted by BobbinT View Post
    It does, if you want to catch 2.3 big fishes. If you just doing the big fish quest or forager rod, then i70 accessories wasn't necessary.
    FYI there are only 2 big fish right now that would require you to use the i70 melded sets to catch (+ FC gathering buff)
    They require a gathering of 380.

    You can chose to get the new fishing rod (Halcyon Supra) and that will be enough that you can use that rod + i55 gathering accessories (to share between all your gathering classes) + food + 10gathering FC buff to catch those 2 fish. All other fish you can use foragers rod + spinach quiche + i55 gathering accessories(which will get you to 365) or foragers rod + i55 + trappers quiche + fc buff.

    Either way, the i70 accessories are basically a way to not have to use the Halcyon Supra (which is expensive to get at the moment) to catch the last 2 big fish in your log. However they are unnecessary to catch any other big fish as long as you have the i55 accessories, and foods. Sometimes too much gathering/perception makes it harder to catch stuff.
    (0)

  10. #10
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Nukocafe View Post
    Sometimes too much gathering/perception makes it harder to catch stuff.
    Is this true that perception can result in having a harder time just catching a fish? If so, then the way perception works for Fisher needs to be looked into more. Those that like to max-out classes are somewhat detrimental to themselves by going after the best gear. This is counter-intuitive if so and should be fixed!

    Since desynthesis now allows you to break down fish and some high lvl fish have good items to obtain for Gil or personal use(Yeah, swimwear!) and that you do not have any need to catch HQ versions for this, then having maxed-out(again, if this is really how it's working out) gear will be shooting yourself in the foot so-to-speak.

    I can understand how this currently works but some clarification on this would be nice, it seems silly to have it work out this way.
    (0)

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