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  1. #1
    Player
    KingZeus's Avatar
    Join Date
    Mar 2011
    Posts
    505
    Character
    King Zeus
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Lyrinn View Post
    Well excuse me for assuming they were like everything other accessory out there, including the soldiery ones. I didn't see any post referring to them here which is why I thought I'd ask.

    Regardless, thank you for the quick response.
    you didn't see any threads since you didn't look...
    if you had scrolled down you'd see a thread titled exactly what you were asking....

    http://forum.square-enix.com/ffxiv/t...90-accessories

    it pays to look first
    (0)

  2. #2
    Player
    Haroon's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Cl Oud
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Hi, I have a question, why should I meld GP to any of my gear to reach 600? it is said it would help but how would it help?


    Regards
    (0)

  3. #3
    Player
    Thaliss's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    577
    Character
    Andros Dyrstwyrn
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Haroon View Post
    Hi, I have a question, why should I meld GP to any of my gear to reach 600? it is said it would help but how would it help?


    Regards
    Hi,

    It is to use some skills.
    600+ GP helps to gathers more HQ material from unspoiled nodes. Specially when you are after your forager (ilvl70 tool)
    One of the most common uses is :
    - Toil of [###] 300 GP
    - Leaf Turn II or Unearth II 300 GP

    but there are a lot of other ways some cost less :

    Quote Originally Posted by StouterTaru View Post
    Lots of ways to go:
    Toil - 300 GP
    Ageless Words - 300 GP
    Blessed Harvest II - 500 GP
    Blessed Harvest - 400 GP
    Field Mastery II - 100 GP
    Field Mastery III - 250 GP
    Leaf Turn II - 300 GP
    Leaf Turn - 100 GP

    Toil + Field Mastery III - +50% success rate, you'll get a HQ off brunt force at the end (550 GP)
    Toil + Field Mastery II + Leaf Turn - +15% success, +10% HQ, chance at a brunt force (500 GP)
    Toil + Leaf Turn II - 6 swings at 31%+ HQ chance, chance at brunt force
    Toil + Ageless Words - 7 swings, chance at 2 brunt force swings
    Blessed Harvest + Field Mastery II + Leaf Turn - 5 swings with +15% success, +10% HQ, and double payout per swing
    Blessed Harvest II + Leaf Turn - 5 swings at +10% HQ, triple payout

    All are 600 GP except the first two. I use the last one to farm up umbral rocks and fragrant logs, but I'm at 95% success rate and 5% HQ to start. It averages out to about as good as any other option, with tons of NQ to turn in for cordials.
    (1)
    Last edited by Thaliss; 08-07-2014 at 09:33 PM.

  4. #4
    Player
    Haroon's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Cl Oud
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Thank you for the reply, now I know it would be a investment to meld it to 100%, would you say melding i70 battle gear for fisher makes a big difference, or is it neglectable?
    (0)

  5. #5
    Player
    KingZeus's Avatar
    Join Date
    Mar 2011
    Posts
    505
    Character
    King Zeus
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Haroon View Post
    Thank you for the reply, now I know it would be a investment to meld it to 100%, would you say melding i70 battle gear for fisher makes a big difference, or is it neglectable?
    if you want to catch the big big fish, it matters...
    (0)