I love MMO PvP and always loved to play MMO PvP games , but nothing compares to FFXIV quality in MMO and I really wish they bring those 2 worlds together. I am opening this thread hoping for players who loves to PvP to add "Simple" fixes that they think it will turn around PvP scene in this game to something more enjoyable, anyways here are my suggestions:
1- give permanent buffs similar to echo in any PvP instance, one is massive skill speed increase to lower CDs to 1.8sec or so. this provides more action based PvP while not removing the tactical element. the second buff would be TP regen ,and this is essential to give melees chance to use sprint more often. right now all ranged classes that doesnt use TP will keep using sprint over and over, making it difficult for melees to keep pace.
2- lower CDs of some existing PvP skills in some classes for balance. Purify should also give 5-10sec buff which fully resist any CC.
3- Lower the cost of acquiring PvP gear, the grind is completely off balance when compared to PvE, which drives the players to either win trade or completely forget about PvP rewards.
4- have default setting to enter Frontlines that you can enter during instance similar to the option that needs to be ticked in duty finder now. also at the same time remove points cap in frontlines so matches doesnt end in 4-5min and whoever have most points at end of 30min wins. Now what you have done basically, is you have created a semi-free wold pvp zone, where anyone can jump in any time and grind for gear/tomes there. at the same time, you will assure that this instance is always up and ready to enter rather then waiting 30min for a 4min fight.
5- Add resistance of status effects by default on PvP gear even if we can increase it with materia, this will make pvp gear still viable in frontlines even if it wont give that much advantage.
6- With introduction of Frontlines, Wolves Den system needs some simple tweaks to make it really the " hardcore zone" for pvp players. Essentially you would need to add rounds to the match so that each match consist of 5 rounds where skills get reset and you spawn back in the entrance. you can still have a cap limit time for a match where in 15min the group still havent completed 5 matches wins based on accumulated points. this also mean the wolf mark and pvp exp rewards should be increased due to 5 rounds, ie 5x the wolf marks and 5x the pvp exp.
7- add Leaderboard in Lodestone for TOP PVPers , the classifications and details would need to be carefully choose so the board really reflect the ranking.
8- to deal with win trading, have less wolf mark given each time you kill the same player gradually.
that's all for now, what do you guys think ?
Edit: amended some suggestions based on the feedback below