Quote Originally Posted by Gamma621 View Post
Sleep is a good way for WHM to mitigate damage, but I honestly feel like it's not needed 99% of the time, and it just makes the run take longer. If your tank can hold aggro, and utilize his cooldowns, then the better option is to just let the DPS AoE and burn the mob. The faster they kill the group, the less overall damage the tank would take, and MP wouldn't be an issue.
That makes sense if you believe that WHM can't contribute except to be a heal bot.
Let's say tank is taking a group of 3 mobs. I know I can get some shots in between heals and speed things up. Then we have a large pull with say 5-6 mobs, then I have to just heal, because tank is taking so much damage. But if I can sleep 2 of them, then I can contribute to the damage and speed things up. Usually it's ruined by AoE's from bards or whatnot that do minimal damage and just serve to wake up sleepers, and put me out of damage mode again. It actually slows things down.