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  1. #1
    Player
    Gamma621's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Gamma Gigantos
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Sleep is a good way for WHM to mitigate damage, but I honestly feel like it's not needed 99% of the time, and it just makes the run take longer. If your tank can hold aggro, and utilize his cooldowns, then the better option is to just let the DPS AoE and burn the mob. The faster they kill the group, the less overall damage the tank would take, and MP wouldn't be an issue.
    (2)

  2. #2
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Gamma621 View Post
    Sleep is a good way for WHM to mitigate damage, but I honestly feel like it's not needed 99% of the time, and it just makes the run take longer. If your tank can hold aggro, and utilize his cooldowns, then the better option is to just let the DPS AoE and burn the mob. The faster they kill the group, the less overall damage the tank would take, and MP wouldn't be an issue.
    ^
    This.
    As a tank, I don't care about Fluid Aura at all. After a few seconds mob will come back to me anyway.
    But I HATE BLM/WHM who sleeps mobs.
    Maybe some really bad PLD need it because they have aggro control issues, but any semi-decent WAR or PLD doesn't need sleep/repose on mobs.
    It only makes dungeons last longer and become more boring.

    I'm a healer too (WHM/SCH) and there is absolutely no dungeon where sleep is needed or that I have been any close to running out of MP.

    If a healer needs sleep so he/she doesn't run out of MP, this healer is doing something wrong.
    (1)
    Last edited by aerolol; 06-23-2014 at 05:18 PM.

  3. #3
    Player
    EdenLost's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Eden Light
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by aerolol View Post
    ^
    This.
    As a tank, I don't care about Fluid Aura at all. After a few seconds mob will come back to me anyway.
    But I HATE BLM/WHM who sleeps mobs.
    Maybe some really bad PLD need it because they have aggro control issues, but any semi-decent WAR or PLD doesn't need sleep/repose on mobs.
    It only makes dungeons last longer and become more boring.

    I'm a healer too (WHM/SCH) and there is absolutely no dungeon where sleep is needed or that I have been any close to running out of MP.

    If a healer needs sleep so he/she doesn't run out of MP, this healer is doing something wrong.
    At high levels, a WHM can just throw up medica 2 and spam Holy to really speed things up. But at low lvls, say toto-rak, there can be two mobs that do enough damage to tank where I just have to heal....wait....heal....wait...heal....

    but if I sleep one, then I can just attack, attack, attack, attack, heal, switch, attack, attack

    Sleep allows us to engage in the fight.
    (2)

  4. #4
    Player
    EdenLost's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Eden Light
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by aerolol View Post
    ^
    I'm a healer too (WHM/SCH) and there is absolutely no dungeon where sleep is needed or that I have been any close to running out of MP.
    This is as good a place as any to point out that in a game where anyone can play any class at pretty much anytime, just saying that you play a class doesn't actually mean that you are any good at it, or that you know what you are talking about.
    (0)

  5. #5
    Player
    EdenLost's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Eden Light
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gamma621 View Post
    Sleep is a good way for WHM to mitigate damage, but I honestly feel like it's not needed 99% of the time, and it just makes the run take longer. If your tank can hold aggro, and utilize his cooldowns, then the better option is to just let the DPS AoE and burn the mob. The faster they kill the group, the less overall damage the tank would take, and MP wouldn't be an issue.
    That makes sense if you believe that WHM can't contribute except to be a heal bot.
    Let's say tank is taking a group of 3 mobs. I know I can get some shots in between heals and speed things up. Then we have a large pull with say 5-6 mobs, then I have to just heal, because tank is taking so much damage. But if I can sleep 2 of them, then I can contribute to the damage and speed things up. Usually it's ruined by AoE's from bards or whatnot that do minimal damage and just serve to wake up sleepers, and put me out of damage mode again. It actually slows things down.
    (1)

  6. #6
    Player
    Gamma621's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Gamma Gigantos
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by EdenLost View Post
    That makes sense if you believe that WHM can't contribute except to be a heal bot.
    Let's say tank is taking a group of 3 mobs. I know I can get some shots in between heals and speed things up. Then we have a large pull with say 5-6 mobs, then I have to just heal, because tank is taking so much damage. But if I can sleep 2 of them, then I can contribute to the damage and speed things up. Usually it's ruined by AoE's from bards or whatnot that do minimal damage and just serve to wake up sleepers, and put me out of damage mode again. It actually slows things down.
    If you honestly think you're dealing more damage between heals than a DPS using AoE, you are sadly mistaken. White Mages can contribute to DPS plenty, but they shouldn't need "Sleep" to do so. Any decent healer should be able to assess the situation and change modes accordingly, without crippling the other DPS in the party.

    If you don't want to do your job as a healer, then you might want to change classes.
    (0)