Quote Originally Posted by Buffo_The_Clown View Post
I've learned when entering a dungeon with PUGs to do the following;

First group of mobs, I push away one trash mob then sleep it. If no one says anything, I continue doing that for the rest of the dungeon. If someone says something about it, I simply don't sleep anymore and let the tank/dps do their own thing.
Whatever works. I personally wouldn't do that. Just depends on the group. I don't see anything wrong with this though since you said you listen to group if they have an issue with it.

Quote Originally Posted by Thaliss View Post
Hi,

Repose is useful but you have to agree with your team 1st.

When tanking you have to switch aggro. Healer is getting aggro on all mobs, and you can have AoE DPS going around too, or people landing some dots.

Only way for a tank to build aggro on slept mob without breaking sleep is to use flash.
Best used when you are with a GLA/PLD, as a MRD/WAR might want to use overpower breaking the sleep.

About your MP management, if the tank is geared for the content maybe you have change how you heal? I have both heals and main SCH, they work differently, except the cure 1/physick spam
I already know that which is why I mentioned that in topic, but you only have to switch aggro on mobs that are not slept. When I tanked the first few dungeons and a mob was slept I didn't do my target swapping on that mob to avoid waking it up. You don't need to keep aggro on a slept mob because the mob is inactive. Only once it wakes up. The tank must of been badly geared. My gear is up to date and I had no choice but to Cure II as Cure I was barely doing anything at all and dropping more than Cure I was healing, and Cure II eats MP fast. And I do listen to team, though doesn't mean I won't tell them why I think that's wrong. I figure okay if that's how someone feels I'll stop, but when I run out of MP and people die as a result don't look at me. My MP management is fine as the only thing I have to do at low levels like this is not waste MP by spamming Cure II or other costlier spells unless needed. I don't overheal, and I try to use Cure I unless only Cure II is possible to outheal the damage, and of course take advantage of free cure. I also don't use MP on dps if the amount of healing needed is high enough to eat MP fast.

Quote Originally Posted by Nicobo View Post
OP take it easy, I have seen many players just like blame the healer (or the tank) for anything. ^^;

BTW I recall long time ago I read something like
If you sleep a mob before the tank has any aggro, then even the tank flash the slept mob will not gain aggro as the mob is slept.
Could anyone clarify this? thanks.
Yeah, sometimes the blame is legit, and sometimes not.

Quote Originally Posted by Ashkendor View Post
As a tank main, I have to say that I really dislike having mobs shoved away from me when I've already got control of them. I know where I'd like the mobs to be placed and what direction I want them to face. If the mob is attacking you (hey, it happens), sure use Fluid Aura. It's a great tool for defending yourself. If you can shove it toward me all the better. If your tank has control of the mob though, why shove it away? That means we can't hit it with Flash, which means the healer is gathering aggro on it unopposed. When it wakes up, it's going to go for the healer if the tank doesn't grab it back. So we either waste TP shield lobbing/tomahawking it back over or we get to chase it. Dragging mobs around gimps your dps during the time that they're moving (they get dragged out of lingering AoE's like Shadow Flare and melee dps can't effectively flank them). If it's a big pull and we're just nuking it with AoE's, suddenly we're wasting time killing a single mob that was shoved out of them.

Don't get me wrong; I love a WHM that can use a well-placed Repose to reduce the damage I'm taking. It's less stressful for me and for them. It's just as easy (easier, in fact) to put the mob to sleep where it's at instead of causing more problems by purposely pushing it away where your tank doesn't have control over it anymore.
Yeah I never use Fluid Aura unless it is a must like I'm being aggrod and it's too much, or another ranged dps being aggrod, especially if tank doesn't seem to notice.

Quote Originally Posted by Seryl199 View Post
Feel free to repose as often as you like. Once a mob is slept, it doesn't gain aggro unless dots are placed on it before applying sleep, or an enmity move like flash or provoke is used on it. This means that the tank has one less target to cycle through while using their hate combo since they can simply ignore it until the sleep timer is up. If your party is actively aoe'ing every pack, you're more likely to have your sleeps being broken, and should just stick to healing. Otherwise, repose is a great mitigation tool, and lets you put out plenty of dps without having to worry so much about the amount of incoming damage.
Exactly my thoughts. I also don't use Repose unless it seems needed, even if more than 2 mobs. In example the damage output vs heals, like when I first did brayflox as healer I had no choice but to use Cure II like crazy as Cure I barely healed anything and my gear was all dungeon gear and high quality up to date. So it was one of those groups where toggling cleric stance on/off and dpsing between heals was not an option. Full on hardcore healing, and MP drained fast.