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  1. #1
    Player
    Lardinho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    29
    Character
    Lardinho Carbuncle
    World
    Hyperion
    Main Class
    Fisher Lv 50

    Baalzephon sound change... WAT?

    Seriously, I love this game to bits but you guys have an annoying habbit of buggering my favourite stuff. First of all you get rid of the ONLY NPC that I wanted ported to v2 and the greatest NPC of all time 'Pissed Pirate' from outside the Culinarian Guild in Upper Limsa Lominsa. Now, since patch, doing Lost City of Amdapor, I told one of the 2 players never to have the dungeon "this is my favourite mob on the game" as we approached Baalzephon and the mobs around him "he's so evil", they LOOK evil, but the sound they made was akin to the sound you'd hear in Silent Hill when getting close to a mob, it was eerie and awesome. How disappointed was I when all I heard was some grappy ghost noises that sound like they've been stolen from Stonekeep :@

    Please get rid of the totally clichéd sound of what you'd expect that mob to sound like and replace it with the original sound, which was unexpected and fantastic.

  2. #2
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Is it a glitch? Lately I've been seeing a "Phantom" Baalzephon standing near the real one. The phantom one cant attack, and is LoS, and I chalk it up to graphical glitches. Maybe your sound issue is related?
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  3. #3
    Player
    Lardinho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    29
    Character
    Lardinho Carbuncle
    World
    Hyperion
    Main Class
    Fisher Lv 50
    newp, it sounds like a goofy "ghost" type echoey sound, the type that appeals to kids. I don't wanna pewp on anyone's chips at SE because I love the game and it's amazing. 99.9% of things are cakey win. I really hope it was glitched sound. When the mob is being hit, the ghost sounds are fine, but the ambient sound they make when you're near them has gone.

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