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  1. #21
    Player
    Blindheart's Avatar
    Join Date
    Aug 2013
    Posts
    388
    Character
    Sesile Kokoro
    World
    Hyperion
    Main Class
    Lancer Lv 100
    I would say make some way to grow materia at 50 while not having to swap in gear that may have lower stats than what your already wearing.
    (0)

  2. #22
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    Getting EXP as a level 50, Should go to Rested EXP pools. If you aren't capped Rested EXP.
    (0)

  3. #23
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    My thoughts were to make the exp count towards the casual side (And the casual-hardcore bridge) of the game in the form of currency towards things like base-level gear (think "weathered"), maybe maybe mounts or minions (but not sure), and absolute put behind some rare drops with a high cost.

    Like (just making a guess) have Leviathans Mirror be exp purchasable with the weapons only dropping from the fight. FFXIV isnt so skill value loose that currently a FFXI-style merit system could work. Yoshi said (i believe at E3) that ability-based buffs would be eased into since SE fears that certain options would become standards and then needed to be taken by everyone.

    Quote Originally Posted by Tashigi View Post
    It could just convert to myth.
    Problem solved.

    2,000 exp = 1 myth.

    Something like that.
    Even converting EXP to myth's would be great as it would free up players to feel like they could help out their new-player friends by doing Dzamal Darkhold runs (or any dungeon or fight) and the veteran player would get something out of it as well. As the below person noted, it would need to be higher.
    (2)
    Last edited by Xairos; 06-20-2014 at 08:53 AM.

  4. #24
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Tashigi View Post
    It could just convert to myth.
    Problem solved.

    2,000 exp = 1 myth.

    Something like that.
    For something like Myth tomes, 2000 is actually very low. I can solo Haukke Manor norm, and yield over 2400 exp per mob killed. Obviously this is lessened when in a group, but the exp yields are significantly higher for higher level dungeons. Exp per mob kill does vary depending on the level of the dungeon. It'd honestly have to be along the lines of 50-100k exp per 1 Myth, when you put into account how long it takes to clear a typical dungeon (Brayflox HM is not an example of a typical dungeon) and get rewarded a bit of Myth.
    (2)

  5. #25
    Player
    Ramzal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Tilis Vigard
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Welsper59 View Post
    For something like Myth tomes, 2000 is actually very low. I can solo Haukke Manor norm, and yield over 2400 exp per mob killed. Obviously this is lessened when in a group, but the exp yields are significantly higher for higher level dungeons. Exp per mob kill does vary depending on the level of the dungeon. It'd honestly have to be along the lines of 50-100k exp per 1 Myth, when you put into account how long it takes to clear a typical dungeon (Brayflox HM is not an example of a typical dungeon) and get rewarded a bit of Myth.
    That----! Is...actually a pretty good idea. It'd even give a good incentive to helping people out with lower level dungeons consistently.
    (1)

  6. #26
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    Exactly Ramzal! I would love to open the game up so that new players in your LS or FC who may be interested in leveling can be helped by the veteran players without a feeling of needing to be rushed or sped through. While the veteran player gets something valuable out of it as well.
    (0)

  7. #27
    Player
    Tashigi's Avatar
    Join Date
    Jan 2013
    Posts
    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Welsper59 View Post
    For something like Myth tomes, 2000 is actually very low. I can solo Haukke Manor norm, and yield over 2400 exp per mob killed. Obviously this is lessened when in a group, but the exp yields are significantly higher for higher level dungeons. Exp per mob kill does vary depending on the level of the dungeon. It'd honestly have to be along the lines of 50-100k exp per 1 Myth, when you put into account how long it takes to clear a typical dungeon (Brayflox HM is not an example of a typical dungeon) and get rewarded a bit of Myth.
    That was just an example, can be any amount they deem "balanced".
    (0)

  8. #28
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I've been wanting some sort of post-level cap exp system ever since the beginning of ARR, and I'm surprised they didn't do this sooner, because other games like GW2 and PSO2 have something similar to this.

    You have all of these Legacy players from 1.0 who have all, if not most, of their classes/jobs leveled up to 50 (besides ACN/SMN/SCH, of course, since they're new), and then you also have some people who simply don't want to level up certain jobs, for whatever reason. The game throws exp at us left and right, but for those of us who have everything capped, we can't utilize it for anything, so it'd be nice to have some sort of "meriting" or currency system involved so we could customize our characters' abilities in battle to our liking, or perhaps exchange a certain amount of exp or additional "levels" for something else. It would give Lv50 players something else to do besides "oh, I better run Brayflox 50 million more times for that Myth," or "I hope that one item drops in Coil this week," it would also make Levequests a lot more useful, and it would also reward the player for more time spent in the game doing what they want.
    (0)
    Last edited by Tetsaru; 06-21-2014 at 07:13 AM.

  9. #29
    Player
    Kerowyn's Avatar
    Join Date
    Oct 2013
    Posts
    96
    Character
    Kerowynn Thish
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Honestly Id just like to see excess Exp converted to GC Seals or more Gil. Doing quests at level 50 that have Exp Rewards ( Beast Tribe/Level 45-50 Leves ) seems a waste. Why not have that useless Exp be converted to something we can use at level 50?
    (0)

  10. #30
    Player
    ThomaVanguard's Avatar
    Join Date
    Jun 2014
    Posts
    8
    Character
    Thoma Vanguard
    World
    Leviathan
    Main Class
    Gladiator Lv 46
    Quote Originally Posted by Lithera View Post
    They aren't likely to do anything with an impending cap increase. XI got merits because the Devs weren't planning to increase cap for a long time, if ever.
    Maybe they could at least let the exp accrue on your character (similar to Soul Memory in Dark Souls 2) so that when they do raise cap all that exp goes towards the new levels of the job it was obtained on?
    (0)

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