That was just an example, can be any amount they deem "balanced".For something like Myth tomes, 2000 is actually very low. I can solo Haukke Manor norm, and yield over 2400 exp per mob killed. Obviously this is lessened when in a group, but the exp yields are significantly higher for higher level dungeons. Exp per mob kill does vary depending on the level of the dungeon. It'd honestly have to be along the lines of 50-100k exp per 1 Myth, when you put into account how long it takes to clear a typical dungeon (Brayflox HM is not an example of a typical dungeon) and get rewarded a bit of Myth.
I too find wasted EXP irritable I wouldn't mind a system where if you gain EXP on any class that is 50 to be pooled into a system that would unlock emotes, pets, mounts, hairstyles etc (non game breaking fun little additions)
Requiring perhaps 50x the amount of EXP required for the normal amount for that said level
seeing so much wasted EXP fly out the window![]()
I'd be for a bonus point system following level cap, but preferably in a manner that doesn't trivialize other aspects of the game that are found in level 50 content. Stat boosts might be a little much, items to fulfill otherwise hated tasks would certainly be too much, etc. I'd rather it be along the lines of aesthetics or vanity in general. Perhaps titles, access to certain color options, visual changes to abilities/spells, achievements, "fun" items, etc. Perhaps even gaining access to changes pertaining to your audible options (e.g. ability to change themes) or character model itself (e.g. 2D-ish remodeling of minions or the player, similar to the minion of light).
I'd suspect the visual change to abilities/spells would be a very attractive task for people to under take. I'm gonna point out a WoW example, with Warlocks wanting green flames since launch over 10yrs ago. They didn't get it until somewhat recently, and it was through a very difficult solo questline. It provided the player nothing but an aesthetic change (and a difficult challenge), yet it was very much wanted by the player base. There was a ton of QQ about how hard it was, but that's kinda the point of it all... if you want this unimportant thing, that affects absolutely nothing but your looks, you're gonna have to work for it.
Heck, even if it just went into allowing people to gain items that further bonuses to exp on other combat jobs that aren't capped would be nice. Nothing too major I guess, but yeah. Things that don't affect your endgame progression would probably be the least impacting and accepted.
Last edited by Welsper59; 06-20-2014 at 06:59 AM.
or you can convert all exp you gain at 50 (excluding challenge log, duties, and reward exp) and add it to to what your chocobo already gets.
I would say make some way to grow materia at 50 while not having to swap in gear that may have lower stats than what your already wearing.
Getting EXP as a level 50, Should go to Rested EXP pools. If you aren't capped Rested EXP.
My thoughts were to make the exp count towards the casual side (And the casual-hardcore bridge) of the game in the form of currency towards things like base-level gear (think "weathered"), maybe maybe mounts or minions (but not sure), and absolute put behind some rare drops with a high cost.
Like (just making a guess) have Leviathans Mirror be exp purchasable with the weapons only dropping from the fight. FFXIV isnt so skill value loose that currently a FFXI-style merit system could work. Yoshi said (i believe at E3) that ability-based buffs would be eased into since SE fears that certain options would become standards and then needed to be taken by everyone.
Even converting EXP to myth's would be great as it would free up players to feel like they could help out their new-player friends by doing Dzamal Darkhold runs (or any dungeon or fight) and the veteran player would get something out of it as well. As the below person noted, it would need to be higher.
Last edited by Xairos; 06-20-2014 at 08:53 AM.
Exactly Ramzal! I would love to open the game up so that new players in your LS or FC who may be interested in leveling can be helped by the veteran players without a feeling of needing to be rushed or sped through. While the veteran player gets something valuable out of it as well.
I've been wanting some sort of post-level cap exp system ever since the beginning of ARR, and I'm surprised they didn't do this sooner, because other games like GW2 and PSO2 have something similar to this.
You have all of these Legacy players from 1.0 who have all, if not most, of their classes/jobs leveled up to 50 (besides ACN/SMN/SCH, of course, since they're new), and then you also have some people who simply don't want to level up certain jobs, for whatever reason. The game throws exp at us left and right, but for those of us who have everything capped, we can't utilize it for anything, so it'd be nice to have some sort of "meriting" or currency system involved so we could customize our characters' abilities in battle to our liking, or perhaps exchange a certain amount of exp or additional "levels" for something else. It would give Lv50 players something else to do besides "oh, I better run Brayflox 50 million more times for that Myth," or "I hope that one item drops in Coil this week," it would also make Levequests a lot more useful, and it would also reward the player for more time spent in the game doing what they want.
Last edited by Tetsaru; 06-21-2014 at 07:13 AM.
Honestly Id just like to see excess Exp converted to GC Seals or more Gil. Doing quests at level 50 that have Exp Rewards ( Beast Tribe/Level 45-50 Leves ) seems a waste. Why not have that useless Exp be converted to something we can use at level 50?
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