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  1. #1
    Player
    Bushido_Brown's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    168
    Character
    Lo Ra'mzei
    World
    Balmung
    Main Class
    Lancer Lv 50
    On the note of wasted EXP after level 50, the easiest thing I could see them doing (which I'm surprised was never implemented in the first place) would be to have all that EXP get pooled in to your rested bonus for use on other classes you have not yet leveled, no?
    (2)

  2. #2
    Player
    Baneus's Avatar
    Join Date
    Oct 2013
    Posts
    391
    Character
    Baneus Prime
    World
    Behemoth
    Main Class
    Thaumaturge Lv 56
    Quote Originally Posted by Bushido_Brown View Post
    On the note of wasted EXP after level 50, the easiest thing I could see them doing (which I'm surprised was never implemented in the first place) would be to have all that EXP get pooled in to your rested bonus for use on other classes you have not yet leveled, no?
    Yes. I'd rather see this now. But what happens when you have all classes/jobs at 50?
    (0)
    Having an opinion does not make you right or wrong, it simply means you have an opinion. Don't get irritated when people don't agree.

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'd like to see a Merit system used to further differentiate Jobs from the same Class. Not much of an issue seeing as we only have Summoner and Scholar at the moment, but they're all meant to get second Jobs eventually. You'd just earn Merits on a Job, and use them to alter Class skills to boost that Job.

    Scholar, for example, could change Virus to a buff which prevents one negative status effect taking hold. While Summoner could turn Physkic into another offensive spell. Bard could turn a few Archer skills into Songs or a way to recover MP to keep songs up longer (give Bloodletter "Restores MP" effect would be great), while Ranger (if it comes off Archer) could turn Swiftsong into a DPS skill.

    It would somewhat fix the whole "If they add second Jobs, I have 50 whatever by default" issue. Yeah you'd already have 50 Ranger, but you'd still need to grind on Ranger to fully unlock everything.
    (0)

  4. #4
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    The FFXI merit system was excellent. It was a timesink that didn't feel like one because you were making tangible progress with foreseeable goals that don't rely on RNG, ie. "If I gain 100k XP, I know I can increase a stat of my choosing PERMANENTLY by 1". Not only does it reward "hardcore" players for their efforts without overpowering them (you would set a cap for each stat of course), but helps reduce the complaints stemming from skipping mobs in speed runs, as well as atma/alex farming. This brings new light to SE's idea of keeping veteran players involved in old content to help out the new players (without pissing anyone off).

    This should be easy to implement as well, just take a look at the upgrade system for Atma>Animus weapons, as well as the "Bonus Attributes" in the "Profile" tab for your character and the rest practically writes itself.

    I like the OP's idea also, I just think more tokens and such are unnecessary.
    (3)

  5. #5
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I would love a Merit Point system, even if it was something simple and along the lines of the PvP Skill/AP system we already have.
    (0)

  6. #6
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    They have said a while back that something like a merit point system isn't in their plans for now. They want to keep the game accessible to new players, and they said that if they let your character gain power beyond the level cap and gear, then it would seem like a daunting challenge for a new player to ever get up to the level of older players. So basically they are trying not to make the current players happy, but the people that aren't even playing yet. I would like to see this change, but I guess we can only wait and hope.
    (0)

  7. #7
    Player
    Fahzewn's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Fahzewn Jukuren
    World
    Adamantoise
    Main Class
    Lancer Lv 58
    Quote Originally Posted by Mcshiggs View Post
    They have said a while back that something like a merit point system isn't in their plans for now. They want to keep the game accessible to new players, and they said that if they let your character gain power beyond the level cap and gear, then it would seem like a daunting challenge for a new player to ever get up to the level of older players. So basically they are trying not to make the current players happy, but the people that aren't even playing yet. I would like to see this change, but I guess we can only wait and hope.
    Depends on how they implement the system. Rift's PA system or even EQPC's AA system, yes, that would leave the newer players behind a bit in comparison to someone who had lots of points spent. I think XI did pretty well where, yeah, you wouldn't be as good as the one next to you with capped merits, but you wouldn't be worthless either and it honestly didn't take that long to get what was "needed" to get you on par with them if you were prevented from joining an LS because you didn't have max Double Attack merits or the like. Rift and EQ could take a much longer time to catch up to someone who is maxed even with XP potions. But then again, XI doesn't have a "you can upgrade everything" system.
    (0)
    ...and it's a fact, that the ones actually fighting, are never perceived as being tainted.

  8. #8
    Player
    Tashigi's Avatar
    Join Date
    Jan 2013
    Posts
    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    It could just convert to myth.
    Problem solved.

    2,000 exp = 1 myth.

    Something like that.
    (0)

  9. #9
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Tashigi View Post
    It could just convert to myth.
    Problem solved.

    2,000 exp = 1 myth.

    Something like that.
    For something like Myth tomes, 2000 is actually very low. I can solo Haukke Manor norm, and yield over 2400 exp per mob killed. Obviously this is lessened when in a group, but the exp yields are significantly higher for higher level dungeons. Exp per mob kill does vary depending on the level of the dungeon. It'd honestly have to be along the lines of 50-100k exp per 1 Myth, when you put into account how long it takes to clear a typical dungeon (Brayflox HM is not an example of a typical dungeon) and get rewarded a bit of Myth.
    (2)

  10. #10
    Player
    Ramzal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Tilis Vigard
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Welsper59 View Post
    For something like Myth tomes, 2000 is actually very low. I can solo Haukke Manor norm, and yield over 2400 exp per mob killed. Obviously this is lessened when in a group, but the exp yields are significantly higher for higher level dungeons. Exp per mob kill does vary depending on the level of the dungeon. It'd honestly have to be along the lines of 50-100k exp per 1 Myth, when you put into account how long it takes to clear a typical dungeon (Brayflox HM is not an example of a typical dungeon) and get rewarded a bit of Myth.
    That----! Is...actually a pretty good idea. It'd even give a good incentive to helping people out with lower level dungeons consistently.
    (1)

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