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  1. #1
    Player
    Vivienne_Knowledge's Avatar
    Join Date
    Dec 2013
    Posts
    4
    Character
    Haruna Pastalia
    World
    Omega
    Main Class
    Red Mage Lv 70

    Fix your servers!!!

    I'm getting fed up with the 5 hours of constant lag spikes ever since the follow up maintenance to fix somethings from another follow up maintenance. As much as I enjoy playing this I'm not really wanting to throw my money at you just so I spend a couple of hours attempting to Atma farm to have to spend majority of that time lagging because you lot can't understand how much more easier it would be to have the EU servers in the dammed EU!!!!
    (0)

  2. #2
    Player Kamifubuki-Yoakesetsuri's Avatar
    Join Date
    Jun 2014
    Location
    Luminescence
    Posts
    293
    Character
    Fulminating Bloodlust
    World
    Ultima
    Main Class
    Lancer Lv 80
    I pity the fool who doesn't STFU.
    /thread
    (0)

  3. #3
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    In a very large portion of cases, once diagnosed properly, it has come out that there are issues in route to the server that are at least compounding the inherent lag if not being the actual lag spikes themselves. The servers can have hiccups that might otherwise be manageable, but if you have a 400ms spike in Nova Scotia on the way to Montreal it can be enough to render things unplayable. This type of problem has been identified for the majority of those that have more properly investigated their routes. Basically, it typically boils down to issues with the agreements with the routing partners connecting you to Montreal--those peering agreements are managed by your ISP, not SE. In the case of consoles, there have also been problems with the PSN network that adversely impact stability as well--that is Sony's problem (and sometimes our ISP) and not SE.

    Have you identified the IP your client is using while logged fully in the game (via resmon from start/search box or running netstat in a CMD window while logged fully into the game) and then run a series of tracert/traceroute style reports both during good and bad lag conditions and compared the results? This will help identify the source(s) of your lag spikes/packet loss so you know who to contact to investigate and address the problem. If you are on a console, you may be able to get this information by viewing the connections through your router's management interface (provided it has an app for doing so). The addresses you need will start with 199 and will show an active/connected state. Idle_wait statuses are no longer currently in use.

    If you don't have a means to track down the actual IP, you can use the IP listed for your server at the arrstatus.com page. Even though it may not be your actual server, it is an IP within the same subnet and will still give a reasonable enough picture that may identify if there is a routing problem.
    (1)
    Last edited by Raist; 06-20-2014 at 07:29 AM.

  4. #4
    Player
    Lemage's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    186
    Character
    Lem Ayase
    World
    Kujata
    Main Class
    Paladin Lv 100
    I haven't had any lag spikes in the past month but today I had a few, if it helps >
    Code:
    C:\Windows\System32>tracert 124.150.157.30
    
    Tracing route to 124.150.157.30 over a maximum of 30 hops
    
      1     1 ms     1 ms    <1 ms  10.0.0.138
      2    25 ms    27 ms    25 ms  ***.18.210.15
      3    25 ms    25 ms    25 ms  ***.18.68.133
      4    26 ms    25 ms    25 ms  bundle-ether4.lon-edge902.melbourne.telstra.net
    [203.50.76.12]
      5    26 ms    27 ms    25 ms  bundle-ether11.exi-core1.melbourne.telstra.net [
    203.50.11.113]
      6    27 ms    27 ms    26 ms  bundle-ether13.exi-core10.melbourne.telstra.net
    [203.50.11.135]
      7    40 ms    41 ms    39 ms  bundle-ether12.chw-core10.sydney.telstra.net [20
    3.50.11.124]
      8    41 ms    41 ms    40 ms  bundle-ether19.chw-core2.sydney.telstra.net [203
    .50.11.130]
      9    40 ms    41 ms    39 ms  bundle-ether1.oxf-gw2.sydney.telstra.net [203.50
    .6.90]
     10    41 ms    38 ms    39 ms  203.50.13.38
     11   188 ms   187 ms   186 ms  i-0-4-0-3.paix-core01.bx.telstraglobal.net [202.
    84.140.70]
     12   225 ms   227 ms   226 ms  i-0-2-0-7.eqnx-core01.bi.telstraglobal.net [202.
    40.149.38]
     13   230 ms   230 ms   230 ms  unknown.telstraglobal.net [202.40.149.81]
     14     *        *        *     Request timed out.
     15   251 ms   259 ms   251 ms  po4-0-0.cr1.nrt1.asianetcom.net [202.147.0.33]
     16   252 ms   251 ms   251 ms  squareco.asianetcom.net [203.192.149.210]
     17   251 ms   251 ms   250 ms  61.195.56.129
     18   227 ms   226 ms   226 ms  219.117.144.66
     19   227 ms   226 ms   226 ms  219.117.144.53
     20   315 ms   254 ms   226 ms  219.117.144.41
     21   230 ms   313 ms   313 ms  219.117.147.190
     22   228 ms   225 ms   228 ms  124.150.157.30
    
    Trace complete.
    
    C:\Windows\System32>ping 124.150.157.30
    
    Pinging 124.150.157.30 with 32 bytes of data:
    Reply from 124.150.157.30: bytes=32 time=226ms TTL=233
    Reply from 124.150.157.30: bytes=32 time=227ms TTL=233
    Reply from 124.150.157.30: bytes=32 time=230ms TTL=233
    Reply from 124.150.157.30: bytes=32 time=227ms TTL=233
    
    Ping statistics for 124.150.157.30:
        Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
    Approximate round trip times in milli-seconds:
        Minimum = 226ms, Maximum = 230ms, Average = 227ms
    (0)