Quote Originally Posted by Molly_Millions View Post
...and it doesn't do anyone any real good, so I'm totally against it. Like it or not, it'll take at least one person time to deploy changes to the test server. It's probably the same person who deploys changes to the production servers and to the internal test servers, which will inevitably take up actual dev and testing time. I just can't see any scenario where a fully public test server is a good idea. A test server for some hand-picked individual volunteers, maybe, but not a test server accessible by all.
the truth is, devs are not gods, and pcs have a lot of different configurations. Test servers often help catch things people miss bug wise, from various systems. Also, and more importantly, test servers that are open to a lot of people help to identify exploits and imbalances fast, its amazing how often some skill change or skill addition doesnt effect the game the way the developer thinks it will.

that said it depends on how much input the developer is willing to take, i have seen test servers where it was only there to find minute bugs, and test servers where they would have drastic balance changes, or even go different direcetions based on feedback of users. The second method is usually best imo, and leads to much better balances patch day.