Finding a party that is willing to learn together or finding a kill party is really not the easiest thing to do on Ragnarok. If I want to learn a fight and open a party and even describe that it's a learning party, people should be willing to do several runs, bring in some time and Patience, it never works. After merely 2 wipes, at least 1 guy is ragequitting. Over a learning party because it is no instant win.
When I join clear or win/kill parties, there are at least 2 players where you can tell that they have little to no experience. Why do these people join? Hoping for a carry? What happens most of the times is that the party breaks up after 2 wipes, just like the learning parties. I would NEVER join a kill/win party if I do not have said content on farm mode. It is just a waste of people's time. Highlight was a Ultima HM party months ago where people talked for like 10 minutes about Loot and then the group wiped before or on the 1st Aetherblow several times in a row till the ultimate "blame the other player" game began.
But also T5 is ridiculous. When there is a farm party, I expect a farm run. Like 1 run = 1 kill. Or maybe 2 runs = 1 kill. But that's it. I do not want people learning Twister movement or Conflag handling in such a run. But they come in like flies lol. Why? I will never understand. It becomes rather quickly obvious, especially in T5, who has kill experience and who doesn't. The ones who can't win it are flamed without end (which is not my style) so why do they join such runs at all? Do they like beeing flamed? Or really just hoping that the group will land a kill? Here is a secret: In T5 you need all 8 players for a win unless you have exceptional good players. One weak element is most of the time a showstopper for the entire party. So you won't get your win unless you answer the shouters in Mor Dhona who are good enough to sell it in a way that one dead player doesn't count.
Dunno how often I read on this Forum that everything is easy. Good for you, but for most people it is not. Endgame in this Game is designed for 5-10% of the player base. But far more people are trying to beat content that is not for them. And I can't blame them, everybody is curious and wants to see the new bosses and arenas. But the mechanics in this Game are so unforgiving that only a very small numbers of players can win the Endgame fights on a reliable base. Groups in Party finder and Duty finder are reflecting this perfectly day by day.