Results 1 to 10 of 194

Hybrid View

  1. #1
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    still is no justification to monitor others, although I (I suck as a dps) know perfectly well when I do no damages and I slack of it. no need of parsers...any sensible person can see by themselves it doesnt require a parsers for it nor does it a monitoring and with that the lack of education that derives from it

    Mei
    (4)

  2. #2
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by MeiUshu View Post
    still is no justification to monitor others, although I (I suck as a dps) know perfectly well when I do no damages and I slack of it. no need of parsers...any sensible person can see by themselves it doesnt require a parsers for it nor does it a monitoring and with that the lack of education that derives from it

    Mei
    Need? No it isn't "needed" per se, but an in-game score page (which is what i would advocate for not a 3rd party tool) like the one at the end of wolves den matches or like those that have been used in other MMO's with information like: Damage done per person, Healing out, Damage taken etc. would raise the quality of player skill across the board both for those who are learning encounters and those who believe they have mastered them.

    in fact I'd wager you'd see a lot less "This encounter is too hard!" or "Duty Finder parties suck!" threads if the average player could more accurately read their performance.

    In regards to this:

    Quote Originally Posted by Ryans View Post
    People need to use dummies a lot more than they currently do and having a built-in dps meter for them would be amazing. The fact that you think they aren't a good compromise means you have failed to see the value of them just like the countless others who have never practiced their rotations on them. It's not just practicing your maximum sustained dps rotation that you can do on a dummy. You can turn away from the target for X amount of seconds to find out what would be the best option of where to pick up your rotation again. Or you can see if applying dots in the 6 second window you have would do more damage than a pure damage combo. You can also practice when using buffs would be most beneficial for both your normal rotation and your aoe rotation.

    On top of all that and the many other scenarios a little thought could generate, you build your muscle memory for actions which lowers the chances of mistakes and will allow you to spend less time thinking about what skill to use next and instead focus on what skill the boss is using next.
    I actually agree with most of this and i do feel that better training dummies are a step in the right direction but in the end they only help with starting your training, being able to read and adapt via in-game scorecards for end-game encounters allows you to account for more that goes on in your party, no two parties are identical unless it's a static group and a training dummy doesn't prepare you for the variables that are other players and unique mob mechanics.

    A training dummy also wouldn't give you the same sense of progression that coming back to an instance and doubling your DPS from your previous scorecard after getting better gear / better at your job could if you were able see these things in game.

    I fear the focus on negativity and the fear of being harassed has blinded people to the advantages that friendly competition and score keeping can offer when used in a positive environment.
    (2)
    Last edited by Ryel; 06-19-2014 at 07:28 PM.

Tags for this Thread