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  1. #1
    Player
    Join Date
    Jun 2011
    Posts
    710

    Why gear should be craftable:

    All the new gear is not as good as the +3 gear many of us have already crafted for ourselves in the 10 months of having nothing else better to do.

    So for some of us there is no gear-incentive for this new content.

    I think the option of making +3 gear was a useful mechanism SE implemented into the game to not only make use of our time (giving us something to work toward) but also giving crafters endgame content.

    The only problem, of course, with having craftable gear is that this implies the gear must also be tradeable. Tradeable gear would give instanced-content monetary value, which might not be something SE wants, considering the short re-entry time.

    After having seen the new Artifact-type gear mined from the DATs, I wonder if that too will not be crafted.
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    Last edited by giftforce; 07-22-2011 at 06:06 PM.