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  1. #31
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by subteraneanbird View Post
    Often you don't even need a parser. Or any sort of metering. Observation and not being a dolt lets you see the person spamming only Full Thrust. Or the person always in UI. Or the person who never uses Bloodletter. Demanding you have tools to give you a better way to harass randoms isn't gonna happen. And if you're in a static, you're probably running a parser regardless because who is gonna ruin their static to tattle on someone using a parser?
    Tell me how you observe 3 or 4 people's buff/debuff/dots while tracking boss's abilities when you're in a progression party (where dps numbers matter) and not an overgeared-for-content party. Some mistakes are more glaringly obvious than others but even your point of view limits you on what you can and cannot see.

  2. #32
    Player
    StubHub's Avatar
    Join Date
    May 2012
    Posts
    60
    Character
    Stub Envy
    World
    Balmung
    Main Class
    Weaver Lv 34
    Quote Originally Posted by Lemon8or View Post
    Some mistakes are more glaringly obvious than others but even your point of view limits you on what you can and cannot see.
    Nor is it reasonable to expect from someone who's trying to perform as optimally they can themselves. I'm just a simple BLM. But in 2nd coil if i want to maximize everything i've got, eliminate enough movement as possible and push as much dps as i can. Sorry, i'm not paying attention to whether full thrust is up full time lol. Kudos to those that can do that. But it should not be expected.
    (2)
    Last edited by StubHub; 06-20-2014 at 02:33 AM.

  3. #33
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Someone mentioned the pvp system showing damage. I dont see why they don't just add that in to the end of dungeons. Would help in determining commendations.
    (2)

  4. #34
    Player
    Pooky_Pasha's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    134
    Character
    Pooky Pasha
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Lemon8or View Post
    snip
    Quote Originally Posted by StubHub View Post
    snip
    Pretty much. There are just to many factors to rely on enmity bars, Elusive Jump/Quelling Strikes being the most obvious, and also stuff like Titan Gaols and other adds that will effect overall dps. Then there are SMN/DRG, who can very easily be 3-4 on dps enmity, but still output best dps

    Anyway, anybody who is running a parser just to look at XYZ dps, or who want something just to tell them XYZ dps is doing it wrong. Knowing XYZ dps is pretty useless unless you have 1) a damage spread to go with it (knowing how your damage went out) and 2) know what to compare it to (which requires some knowledge of other's dps).
    (2)

  5. #35
    Player
    AdmiralPinkins's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Admiral Pinkins
    World
    Sargatanas
    Main Class
    Gladiator Lv 43

    Meters needed

    The other roles being terrible is immediately obvious. Being in pairs it also makes it easy for the competent of the two to point the finger at the other.
    >People dying to damage that is supposed to happen -> healer sucks ->tell them to be ready/replace
    >Adds running wild, dropping enmity off boss, bad positioning, isn't swapping correctly -> tank sucks ->tell them what to do/replace
    >Conflags not dying, not making dps checks -> all 4 dps are terrible -> disband group.

    There is no barometer for easily telling if the dps is dpsing properly. DPS, as of now, are only responsible for watching mechanics (which everyone has to do) and that's it.

    I had suspicions that my FCmate was a terrible dps player. I acquired parser information, analyzed it, and coached this player. Immediately there was improvement and they ended up enjoying the class/job even more. They would've gone on forever in ignorance of their terrible performance. Meters pls.
    (5)

  6. #36
    Player
    CyberW's Avatar
    Join Date
    May 2014
    Posts
    14
    Character
    Cyber Wolf
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    This thread is useless. You have parsers use them, yoshi said it himself just keep it to yourselves. If someone is doing bad in your party replace them. yea having a parser straight from SE would be best because then we all know who is the terrible one, but like i said as long as you keep it hush hush you know who to replace. You can't blatantly tell them "hey you suck get out, because your numbers are low" as long as you don't do that you'll be fine.
    (0)

  7. #37
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Lemon8or View Post
    Tell me how you observe 3 or 4 people's buff/debuff/dots while tracking boss's abilities when you're in a progression party (where dps numbers matter) and not an overgeared-for-content party. Some mistakes are more glaringly obvious than others but even your point of view limits you on what you can and cannot see.
    I actually think it's the opposite. I tend to pay more attention to what my party is doing in difficult content than in easy content. This is because everyone needs to be way more up to speed for progression. With the exception of going in blind, most fights in this game have incredible easy mechanics. Whether the other 7 players can keep up with that while doing their job? Well... this is why I pay attention to my party members.

    Quote Originally Posted by AdmiralPinkins View Post
    I had suspicions that my FCmate was a terrible dps player. I acquired parser information, analyzed it, and coached this player. Immediately there was improvement and they ended up enjoying the class/job even more. They would've gone on forever in ignorance of their terrible performance. Meters pls.
    Nothing in this situation required a parser. It could just as easily be: you had suspicions, you coached them and saw an improvement i.e. things die faster.
    I would also like to point out that these kinds of things are more relevant in FC/Progression parties where you're more likely to observe someone's playstyle over time and have a better sense of whether they need additional help.
    (0)

  8. #38
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Eh. I can see both sides of this. For me, it would primarily be a tool for my own self-improvement. How do I measure up against other DPS in the party? How can I improve? Of course, there's always constructive criticism too. How can I help someone else improve? For some people, though, this would become just another tool to assist them in being elitist. SE seems to be wanting to cater to the casual gamers as well as their more hardcore players, so I can see why they wouldn't want to implement this in an official capacity.
    (0)

  9. #39
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by givemeraptors View Post
    I actually think it's the opposite. I tend to pay more attention to what my party is doing in difficult content than in easy content. This is because everyone needs to be way more up to speed for progression. With the exception of going in blind, most fights in this game have incredible easy mechanics. Whether the other 7 players can keep up with that while doing their job? Well... this is why I pay attention to my party members.
    http://na.finalfantasyxiv.com/lodest...nt/detail/747/
    Nope. My point is that in a progression party, you should pay attention to yourself to do the best you can and the boss to deal with the mechanics. In a sense, I said exactly what you said, should pay more attention in the difficult contents compared to easy ones.
    If you really think you can track all your party members' buff/debuffs/timing, I already answered you here:
    http://forum.square-enix.com/ffxiv/t...=1#post2201984

  10. #40
    Player
    ParadiseCircus's Avatar
    Join Date
    Jun 2014
    Posts
    20
    Character
    Fernand Villefort
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    I understand tanks & healers anger since their flaws can be easily spotted compared to DPS ones but I honestly think a DPS meter won't work that well since the equality you're demanding will end up adding more toxicity towards the end game content.

    We should be looking for another solution & I do like the idea of having your own personal parser where people could be more conscious about their damage & even SE could show you a comparative of what your AVG should be for your job/class.
    (0)

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