I know the game calls these mindless encounters "dungeons" but alas.. none of them really are... I would really like to see the "dungeons" and coil for that matter.. go to a more RPG type dungeon... what do I mean? >>>

I would love to see an actual rng based dungeon.. to where different mobs are in different places.. where there are real booby traps that can kill you randomly placed.. different light patterns of light and dark.. hallways and corridors.. to where every time you enter its a new dungeon. bosses can stay relatively how they are I suppose.. but random mechanics and encounters are what makes a dungeon.. not "there is only one path to take". with all this technology you would think that they could do something that was a lot better. a 1-2 hour dungeon that was filled with mystery every time you entered..