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  1. #111
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    what makes me mad about this game, is the fact it relies too heavy on tank and healers.

    what I mean is in FFXI at least you could hold off a monster with dragoon or a dps class long enough to get your tank back up, even if they have weakness you could tank half decent.

    here its like no damn chance, your healer or tank die you are brown bread you ain't tanking anything with any dps its a few cracks your dead, even healer cant heal you up good enough and raise at the same time and have enough mp to keep curing.

    but I deal with it, though still think its messed up also.

    when you get echo buff, I some how feel its a illusion, the monsters seem to hit even harder with it on. its just there to give people a sense of comfort, I honestly believe that.
    (3)
    Last edited by HeroSamson; 06-19-2014 at 06:11 AM.

  2. #112
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by HeroSamson View Post
    what makes me mad about this game, is the fact it relies too heavy on tank and healers.

    what I mean is in FFXI at least you could hold off a monster with dragoon or a dps class long enough to get your tank back up, even if they have weakness you could tank half decent.
    here its like no damn chance, your healer or tank die you are brown bread you ain't tanking anything with any dps its a few cracks your dead, even healer cant heal you up good enough and raise at the same time and have enough mp to keep curing.

    but I deal with it, though still think its messed up also.

    when you get echo buff, I some how feel its a illusion, the monsters seem to hit even harder with it on. its just there to give people a sense of comfort, I honestly believe that.
    I'll agree I miss the EQ/FFXI classes before the cut and dry archtypes were introduced with WoW. (I don't remember in FFXI but in EQ.. the difference between a "tank" warrior and a "dps" warrior was which one of them hit taunt. The tank was doing equal if not higher (due to riposte) dps to the "dps" warrior and any hybrid that was the result of mixing a tank class with anything else (such as ranger being a warrior/druid hybrid) could in a pinch tank just as well. And outside of a raid situation could be full out tanks with a little extra healing.

    That being said I did have one epic Titan ex back in 2.1 where 1 tank got knocked off right before 2nd add set. So the drg got one add and I (monk) for the 2nd. Then the other tank got knocked off and I went into full monk tank mode and kept it going for 8-9% (thank you healers!) until the 2nd MB hit me at like 1% and the drg got the final couple seconds of glory.
    (1)

  3. #113
    Player
    Edenholt's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Lasdor Edenholt
    World
    Cerberus
    Main Class
    Gladiator Lv 80
    My three cents:
    1 - This game isnt difficult, but it require 8 people to focus on it for less than 12min and do more than stand still and spam skill, like most DPS do in dungeons.
    2 - The OP obviously do, indeed, mind challenges, or else we wouldnt have this thread.
    3 - I started doing t5 without watch a single video, only got an overral explantion before my first try from my previous raid leader and learned the machics on the go (I was the tank), less than a week later, with like 1hr of raid only, we took down t5 and then we started finish all five turns in less than 1hr right on the second week. This game isn't hard, at all, but it does require some investiment (focus, interest and desire to do thing).

    People only ask to make things easier and easier. It's not entitlement anymore, it's pure lazy. They pick a random group, with people they dont even know and expect to preform well in a fight that require team work in a game most players don't even bother picking up a damn key to open the door to the boos room in dungeons.
    (4)

  4. #114
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Edenholt View Post
    My three cents:
    1 - This game isnt difficult, but it require 8 people to focus on it for less than 12min and do more than stand still and spam skill, like most DPS do in dungeons.
    2 - The OP obviously do, indeed, mind challenges, or else we wouldnt have this thread.
    3 - I started doing t5 without watch a single video, only got an overral explantion before my first try from my previous raid leader and learned the machics on the go (I was the tank), less than a week later, with like 1hr of raid only, we took down t5 and then we started finish all five turns in less than 1hr right on the second week. This game isn't hard, at all, but it does require some investiment (focus, interest and desire to do thing).

    People only ask to make things easier and easier. It's not entitlement anymore, it's pure lazy. They pick a random group, with people they dont even know and expect to preform well in a fight that require team work in a game most players don't even bother picking up a damn key to open the door to the boos room in dungeons.
    Welcome to the past 6-7 years of MMOs. Before the devs started giving them everything they wanted on a silver platter the people usually all quit before the crying really started. I'd love to see a group of the entitled generation be given max geared/stat characters in EQ or FFXI (or hell even original WoW before they gave in) and be put up against a actually hard fight.

    These days people expect to be able to pug raids aka bring in a group of the lowest common denominator (which is what happened to the group game and started this lovely snowball effect) and succeed.

    Also we should be friends.
    (3)

  5. #115
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duuude007 View Post
    They already said they were looking into maybe altering instant-kill mechanics in older content such as titan ex and t5, so that they are survivable.

    Easing content happens with time. That said, if you befriend the good players you come across, forming a win party shouldn't be TOO tough.
    Hey where is this source? Just curious.
    (0)

  6. 06-19-2014 02:58 PM

  7. #116
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Akira_Tenshi View Post
    This game is far to difficult.
    (0)

  8. #117
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    This whole situation is what I call the: "Goldilocks Paradox"!

    We're are too divided as a community as far as what we want. Throw us all together and we can't agree. It's hard to find others that want to approach the game with the same interest level as one's self.

    Seems to me that some people just don't want to try very hard and others want to try very very hard. Throwing those people together just leads to frustration. Then there is the third group. They want to project they are trying very hard to fit in with the "hardcore" people, but really aren't and want to get all volatile to any "help" they might receive (because it might ruin the illusion? I have no idea). I think judging one's own interest level is necessary to hang in this game. Because asking for nerfs all the time isn't a solution in the long run. I think a better solution is if they found a way to bunch us up better with people that have the same interest level. Wanting to be casual is a perfect approach, but just have to pair up with some casual people that are just as casual as you. Throwing in some "hardcore" or some people that "think" they are hardcore isn't going to help you. They bail at the first sign of trouble while a casual person might just enjoy wiping until they get it. Mixing groups of people with different interest levels just leads to unpleasantness than none of us enjoy.
    (0)
    Last edited by Cherie; 06-19-2014 at 05:19 PM.

  9. #118
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Isn't some saying its too hard, and some saying its too easy... the best scenario possible for a successful MMO?
    (2)

  10. #119
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Akira_Tenshi View Post
    No, I think the solution would be to have an easy mode without the rewards. The hardcore players can keep on doing what they are doing and the casual can clear the content they want and not feel left out.
    I think a better solution would be to introduce practice modes of these dungeons(and the trials).
    the difficulty levels are the same, but there is no major loot(you still get things like gil and such) and you don't get the penalties like gear wear.
    the idea being to allow you to keep going till you get the machanics of it.
    you still get small rewards from it but no gear(afterall why would you bother with the real versions of the dungeon then)
    (1)
    Last edited by Wildsprite; 06-19-2014 at 10:18 PM.

  11. #120
    Player Killabye's Avatar
    Join Date
    Jan 2014
    Location
    la noscea
    Posts
    158
    Character
    Killabye Strife
    World
    Exodus
    Main Class
    Armorer Lv 50
    The game is too hard. If I had worked my job the hours I played t5 before winning I'd have made about 10,000$. Instead I haven't even gotten my sword from it.
    (1)

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