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  1. #81
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Oh for the love of... Why do you people keep creating the same basic threads under different names....

    And if you want easy raiding we already have that, it's called first coil(with the echo it as now), and if you want them to increase echo further sure why not, and crystal tower. Want an easier version of Second coil? It's almost certainly coming in 2.4
    (1)
    Last edited by Pibz; 06-18-2014 at 10:23 PM.

  2. #82
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Pibz View Post
    Oh for the love of... Why do you people keep creating the same basic threads under different names....

    And if you want easy raiding we already have that, it's called first coil(with the echo it as now), and if you want them to increase echo further sure why not, and crystal tower. Want an easier version of Second coil? It's almost certainly coming in 2.4
    Ya didn't even read the first damn sentence of the original post, did ya?

    Sheesh.

    With regards to OP, I think that the difficulty of the game is fine - for a good group of people well-accustomed to one another.

    Good players can win in pickups, too, though they tend to drop off members in clusters until they get a set of folks who make no mistakes on one particular run, thereby nabbing the win.

    Good players out and about amongst players who

    (A. have not been coached by more senior players (Looking at you, ya wannabe elitist asshats, you know who you are)
    (B. have ignored the coaching of the senior players that have taken the time to try to teach
    (C. are not even paying attention, are drunk or high, or who just generally don't care

    stand very little chance of completing anything. The difficulty curve is fine for good players - but then they must find sufficient numbers of other good players, or they have no chance. Those good players tend to get snapped up into groups and stay there, or stick with their FC/LS and not go elsewhere.

    This is a doubly confounding issue, as the game as it is currently structured does not do much to encourage socializing. o.0 Honestly, it pushes people in the opposite direction. No tells, for instance, is simply game-breaking. How can people get to know one another if they're always in separate duties and don't have the same LS? Dev Team would have us believe it is to prevent harassment, but really, in what way does silent running in duty prevent harassment? >_> How does that work?

    That little tangent aside, Coils Lockout is the worst feature in this game, bar none. Dev Team, a lot of players need some help here. >_> Please do what needs to be done.
    (4)
    Last edited by Eagleheart; 06-18-2014 at 10:48 PM.

  3. #83
    Player
    NaliaBrown's Avatar
    Join Date
    Dec 2013
    Posts
    382
    Character
    Nalia Danger
    World
    Lamia
    Main Class
    Lancer Lv 80
    I see a lot of posts here that basically say "find a static group and you'll be able to beat anything." But my group is stuck on T5 and Titan EX. A handful of us have beaten Titan and gone on to the rest of the extreme primals, but we're all stuck in T5. Do we just suck that much? Because it sure feels that way based on this topic. I'm not asking for anything to be made easier. All I want is for everyone here to realize that it's not nearly as easy as most of the posters in this topic make it out to be.

    Maybe if the fight weren't so unforgiving. Right now, it seems like if one person makes one little mistake, we wipe and have to start all over.
    (3)

  4. #84
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by NaliaBrown View Post
    I see a lot of posts here that basically say "find a static group and you'll be able to beat anything." But my group is stuck on T5 and Titan EX. A handful of us have beaten Titan and gone on to the rest of the extreme primals, but we're all stuck in T5. Do we just suck that much? Because it sure feels that way based on this topic. I'm not asking for anything to be made easier. All I want is for everyone here to realize that it's not nearly as easy as most of the posters in this topic make it out to be.

    Maybe if the fight weren't so unforgiving. Right now, it seems like if one person makes one little mistake, we wipe and have to start all over.
    See, here's the thing. Even the people that find the fight easy, like me, make mistakes. We, or at least some of us, understand this. The problem I see is that many people make too many mistakes. Yes, too many. Then you get people who tunnel vision and miss things repeatedly. A good example of this is dive bombs. They tunnel vision on the snakes, and don't keep their eyes AND ears out for dive bombs. Or twisters for another example. Focus target, and make SURE to look at it every few seconds at MOST. But they don't, they tunnel vision whatever else it is they're doing. Things like these, each individual person has to force themselves get around, and many don't.

    So one little mistake on Twin, especially with the buffs. No, that should not equal a wipe every single time. If you wipe on a single mistake nearly every time, it's not a little mistake.
    (4)

  5. #85
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NaliaBrown View Post
    Maybe if the fight weren't so unforgiving. Right now, it seems like if one person makes one little mistake, we wipe and have to start all over.
    Then you will have a hard time in turn 6+. At least there's only divebomb and the occasional twister where people stand close to each other in turn 5 that one person's mistake can wipe the raid. Otherwise, it's individual death that takes your situational awareness to focus on 2 mechanics at once. Turn 6+, you have to focus on probably 3 or 4 happening at once or in quick succession.
    Turn 6, if you keep getting eaten, the boss has a soft enrage mechanics and eventually will wipe out the raid or if you're slow to break vine while running into briar, well you're dead. Turn 7, you can petrify people with voice/shriek or kill them if the healer doesn't get tail cleansed or you die before tail get cleansed. Turn 8, wrong tower pushing can lead to mistimed abilities that will wipe raid or give boss buffs lowering your dps on a fight which is already a hard dps check. Turn 9, wrong meteor placement means instant wipe.
    (0)

  6. #86
    Player
    Legacy_Wolfwood's Avatar
    Join Date
    Aug 2013
    Posts
    278
    Character
    Legacy Wolfwood
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ispano View Post
    So one little mistake on Twin, especially with the buffs. No, that should not equal a wipe every single time. If you wipe on a single mistake nearly every time, it's not a little mistake.
    This^. QFT.

    increasing echo and nerfing mechanics to solve t5 are not good ones. 1. you have MUCH higher ilvl gear choices than the first t5 wins which helps a ton. full i90+ gear and weps when it was being downed by people with i70s/90s. at this time people in t5 should have a lot of i100 items. 2. you got echo at 15%. that on TOP of your newly accessed gear makes youre dps, health, and heals so much better than EVER before.

    youre already overgeared and overpowered for 1st time clearers. all fights in this game is scripted with very little rng. if you keep dying to fireballs, conflags, divebombs, twisters,etc., its not the mechanics that need to be nerfed, you need to learn from what you keep messing up on and correct it. pay attention to the fight. learn the fight rotation. its not the games fault that you cannot figure out how to deal with these mechanics or learn from them. the content is dated with a lot of answers out there.
    (6)

  7. #87
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Problem is echo makes T 1-4 a joke. It doesn't prepare them for 5. People are clearing 1-4 without even knowing the fight mechanics. This creates a MASSIVE jump in difficulty for them.
    (4)

  8. #88
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by LunarEmerald View Post
    Problem is echo makes T 1-4 a joke. It doesn't prepare them for 5. People are clearing 1-4 without even knowing the fight mechanics. This creates a MASSIVE jump in difficulty for them.
    Then they need to learn to deal with it, because 6-9 are going to be just as much of a problem. They need to shape up if they want to clear.
    (4)

  9. #89
    Player
    My_Wet_Rooster's Avatar
    Join Date
    Apr 2014
    Location
    Somewhere in Nowhere, but is nowhere in Somewhere.
    Posts
    56
    Character
    Munkh Tsetseg
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Honestly, I don't think they should change the Turns in any way. Let the new people learn how it works. Everyone was in the same boat in one way or another, so why make it easier for the new people? From my limited experience with MMOs (this is the first MMO I've ever played), I like the structure of the BCoB turns, because it makes you learn the fight down to individual moves from the boss/mobs. If no one is coordinating their attacks, you know there's a wipe looming over the horizon. It's almost similar to Dark Souls, where you have to learn the fight in order to succeed, even if those require countless failures to get right. Practice makes perfect, right?

    I'm sure that, eventually, those people in Turn 5 will be able to clear it with little trouble. I'm still stuck on Titan EX and Turn 5, but I know how both fights work, and I know that I'll eventually clear them.
    (2)

  10. #90
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    I personally have an issue with the df allowing a person who just finished Titan HM to jump straight into T5 as long as they have i82, whether they cleared t1-4 or not. These should be sequential prerequisites to unlock later turns in DF.

    Once unlocked in DF, completing in any order seems fine.

    (I would argue even allowing this for SCOB would be beneficial-- If you have a viable t9 party on a Tuesday morning, great, and do t6-8 later in the week at your leisure.)
    (2)

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