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  1. #71
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Barboron View Post
    ...have you tried making a party yourself?
    Yes but it usually ends up disbanding before we can even start due to no tanks joining.
    (0)

  2. #72
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Imho, when game became a memory game that requires you to know things beforehand, I will not feel improving my skills on that fights, I am just playing memory. Fights structured the way that if you react when you see things is too late, does not engage me so much. Feels like repeating "12223-left-right-1114" patterns.

    Then, if you react when you see things and you die because it was too late by design, cannot called as there is no space for errors, because no one done errors, just they were playing something that does not let them play if not know by memory beforehand where to move and move BEFORE the given thing happens.

    Extreme modes needs have more complex mechanics yes, but all the part that require you to play memory game, needs be changed to something else.
    (0)

  3. #73
    Player
    Truth_Chikara's Avatar
    Join Date
    Sep 2013
    Posts
    44
    Character
    Truth Chikara
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Get some friends that are good. My FC can 7man T5 easily without echo, with echo it's a joke. All you need is a solid party and idk about your sever but it shouldn't be that hard to find skilled players. I guess most good people are done with all that and won't do it unless paid though.
    (0)

  4. #74
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Akira_Tenshi View Post
    Yes but it usually ends up disbanding before we can even start due to no tanks joining.
    Then play a tank.
    (2)

  5. #75
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Lemuria View Post
    ...why? I mean, CT has a loot lockout restriction without the team restriction, which kind of proves how they could've done coil in a similar way.
    It work´s, because it doesn´t drop highest level gear... that´s totally ok, time and loot was introduced basically to gear up for Coil...

    But think of this... you could get 1 Loot/Person/Week out of SCoB now.

    People would farm their respective Turn´s until they are done, then go forth pulling people through it for sells the rest of the week...

    Sure, it´s quite a psychological thing, but there should be at least some content which should be an achievment and a challenge, where you can sit back afterwards and have a feeling of something accomplished...

    Call me elitism on that, but I would feel pretty disapointed when i know that the i110 Gear I earned is worn by a guy dumping 6$ at a RMT and then getting carried through by a better geared and experienced party...
    (1)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  6. #76
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Lemuria View Post
    More people might actually bother to do the coil of bahamut if this silly restriction was removed. There is quite literally no reason for it to exist other than to annoy players. If it's some strange method of 'gating' content, then it fails because you can still join higher turns as long as the party leader has been there already.
    I don't think so. I know if I get the piece of gear I needed from turn 1 for the week and I'm locked for turns 2~4, I'm not going back in. It's the same with CT. You get in, get your weekly loot, go back next week.
    (0)

  7. #77
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HumsterMKX View Post
    The main problem is not about forced into statics, it is not allowing the ability to do the said coil again to help others in the FC/friendlist/LS that is bad.
    You did not read the OP, did you? This is about the difficulty of T5, which you can repeat over.. and over.. and over... and over.. there is no lockout for T1 - T5. So you are a little off-topic here. OP is saying that T5 is difficult...

    Quote Originally Posted by Akira_Tenshi View Post
    This Game is far to difficult.


    I know right... try this:



    Current stance of certain forum-folks:




    Quote Originally Posted by Akira_Tenshi View Post
    If people are struggling to clear old content even with the echo buff and with the difficulty seeming to increase with every update, the game will only drive players away. I understand some players love the difficulty and that is fine but it is not for everybody.
    If the Game gets any easier, people will also get driven away. Always goes both ways son, so don't assume that only a certain route will make people leave, all routes do. It is up to SE to decide which route is the best for them and will make less people leave.
    (4)

  8. #78
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    I think "difficulty" is not the problem here. It's lack of effort to find/make a group who they can do end game stuff with. What's the point of an MMO if you can clear end game with randoms who also don't want to take the time to actually learn the fight. Appearantly people do want this.

    We can't change the players. SE can change the game so I'm with the OP to have different "modes". If only all OP-minded people would not care about the loot. I can guarantee there would be a "riot" thread because "best loot in Coil needs to end" (remember this thread?)

    A reward of some sort has to be given to harder content. Same loot, different color, not too much asked right?
    (0)
    Last edited by abzoluut; 06-18-2014 at 09:46 PM.

  9. #79
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The fights aren't difficult. They are just unforgiving in mechanics that one person messing up most likely means a wipe for the entire group, due to not being able to meet a DPS check, healer dying and tank subsequently dying, etc. Then once you know the rotations and what to expect, fights suddenly become static and boring. But since Square Enix already gave us their five cents on fights with randomized mechanics, its a win-lose situation.

    Honestly, I'll take fights with randomized mechanics and isn't as punishing over a fight that's always the same no matter how many times you do it and one person dying = total party kill.
    (4)
    Last edited by DragonSlayer45; 06-19-2014 at 02:07 AM.

  10. #80
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Akira_Tenshi View Post
    Well maybe not no loot but lower item level versions of the gear.
    It will never cease to amaze me how this exact problem has already been addressed in other games, in exactly this way, YEARS ago, and yet SE insists on going through the growing pains as if this is the very first time such issues have ever come up.

    Tiered raiding systems that have content for hard core and casual with different tier levels of reward is the answer. It's a good answer, too. Give better gear and special titles to those who do hard core content, while building a bridge into that content for casuals to play and even those hard core players to supplement their gearing up. It's win win for everyone.
    (0)

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