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  1. #51
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    You can't please 100% of people 100% of the time.

    Personally, I'm not much of a raider. I'll just throw it out there that I've only run coil a handful of times, and largely just to appease my linkshell and FC members. That said, the times I've run it I've had no issue with the difficulty of the content. Oh be sure, I've failed plenty of times and gnashed my teeth at the screen trying to beat some of the later turns, but I've always thought of them as challenges to be overcome not given away.

    What irritates me to no end these days is how everyone seems to want games that remove the challenge. Nintendo also seem to be doing just that with their latest offerings (Anyone who's seen the white tanooki suit knows what I mean). The problem this presents is that it also removes some of the FUN from a game. No one likes to hit a brick wall, but they LOVE to overcome strong obstacles. It's a great feeling to finally beat that Dynamis Lord, or that Pandemonium Warden, or that Kefka.

    If you take away the challenge, you also rob players of the euphoria of accomplishment. After all, if anyone can do it it's not really much of an achievement, is it?
    (3)

  2. #52
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Some people seem to miss the fact this is a "MULTIPLAYER" Game...

    (3)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  3. #53
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Quote Originally Posted by blowfin View Post
    Being forced into statics to get coil done does not help build a strong community. If anything, coil and it's lockout system are detrimental to community building in this game.
    Quote Originally Posted by Duuude007 View Post
    I don't understand how it can be so detrimental if so many other MMOs are also successful while utilizing similar weekly raid lockouts.

    That said, I would not be against letting a player pick the turn they want (once a week) in any order they want, after they have cleared the prerequisite turns once.
    The main problem is not about forced into statics, it is not allowing the ability to do the said coil again to help others in the FC/friendlist/LS that is bad.
    (0)
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

  4. #54
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by HumsterMKX View Post
    The main problem is not about forced into statics, it is not allowing the ability to do the said coil again to help others in the FC/friendlist/LS that is bad.
    But this is... common for MMO "end" raids. If it were really so bad, you would see more MMOs phasing out such lockouts on even the highest tier content.

    Quote Originally Posted by SarcasmMisser View Post
    Those other games also have people saying the exact same things in their respective forums. Nothing is different, and the sky is yet to fall down.
    Exactly.
    (0)
    Last edited by Duuude007; 06-18-2014 at 06:02 PM.

  5. #55
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Duuude007 View Post
    I don't understand how it can be so detrimental if so many other MMOs are also successful while utilizing similar weekly raid lockouts.

    That said, I would not be against letting a player pick the turn they want (once a week) in any order they want, after they have cleared the prerequisite turns once.
    Those other games also have people saying the exact same things in their respective forums. Nothing is different, and the sky is yet to fall down.
    (2)

  6. #56
    Player
    Yurihyuga's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Valous Voakes
    World
    Odin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Duuude007 View Post
    But this is... common for MMO "end" raids. If it were really so bad, you would see more MMOs phasing out such lockouts on even the highest tier content.
    but your forgetting that this game is 99% jump rope. In other MMO's you can pretty much rotate players around without worrying too much about failures.
    (4)

  7. #57
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by HumsterMKX View Post
    The main problem is not about forced into statics, it is not allowing the ability to do the said coil again to help others in the FC/friendlist/LS that is bad.
    Topic here is T5 not SCoB, so yes, you ARE able to help your buddies...

    For SCoB... I accept the Lockout and this system is widely accepted, i don´t know it otherway...

    And IMHO - it would be a bad idea otherwise...
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  8. #58
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by wicked-one View Post
    For SCoB... I accept the Lockout and this system is widely accepted, i don´t know it otherway...

    And IMHO - it would be a bad idea otherwise...
    ...why? I mean, CT has a loot lockout restriction without the team restriction, which kind of proves how they could've done coil in a similar way. One thing I've always disagreed with is their method of getting people invested. To be honest, turns 1-5 never appealed to me specifically BECAUSE of this restriction, and now the latter turns are doing the same thing. By the time I was able to do coil freely I had already picked up full i90 gear and the appeal of running it had vanished.

    More people might actually bother to do the coil of bahamut if this silly restriction was removed. There is quite literally no reason for it to exist other than to annoy players. If it's some strange method of 'gating' content, then it fails because you can still join higher turns as long as the party leader has been there already.
    (3)

  9. #59
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Duuude007 View Post
    But this is... common for MMO "end" raids.
    Does that make it fine? Lock out loot but not the option for me to help my friends during the weekend. Can't you see how bad this is for building a community? It forces fragmentation in a FC for no reason whatsoever. "because others do it too" is not a good reason.
    (4)

  10. #60
    Player
    Heavell's Avatar
    Join Date
    Feb 2012
    Posts
    164
    Character
    Serenity Grace
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Akira_Tenshi View Post
    I understand some players love the difficulty and that is fine but it is not for everybody.
    Then MMOs isn't for everybody either, there are casual content and endgame content just do casual and grind Novus everyday casually or leave and play offline games.
    (3)

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