Topic here is T5 not SCoB, so yes, you ARE able to help your buddies...
For SCoB... I accept the Lockout and this system is widely accepted, i don´t know it otherway...
And IMHO - it would be a bad idea otherwise...
Never a mind was changed on an internet board, no matter how good your arguments are...


...why? I mean, CT has a loot lockout restriction without the team restriction, which kind of proves how they could've done coil in a similar way. One thing I've always disagreed with is their method of getting people invested. To be honest, turns 1-5 never appealed to me specifically BECAUSE of this restriction, and now the latter turns are doing the same thing. By the time I was able to do coil freely I had already picked up full i90 gear and the appeal of running it had vanished.
More people might actually bother to do the coil of bahamut if this silly restriction was removed. There is quite literally no reason for it to exist other than to annoy players. If it's some strange method of 'gating' content, then it fails because you can still join higher turns as long as the party leader has been there already.
It work´s, because it doesn´t drop highest level gear... that´s totally ok, time and loot was introduced basically to gear up for Coil...
But think of this... you could get 1 Loot/Person/Week out of SCoB now.
People would farm their respective Turn´s until they are done, then go forth pulling people through it for sells the rest of the week...
Sure, it´s quite a psychological thing, but there should be at least some content which should be an achievment and a challenge, where you can sit back afterwards and have a feeling of something accomplished...
Call me elitism on that, but I would feel pretty disapointed when i know that the i110 Gear I earned is worn by a guy dumping 6$ at a RMT and then getting carried through by a better geared and experienced party...
Never a mind was changed on an internet board, no matter how good your arguments are...



I don't think so. I know if I get the piece of gear I needed from turn 1 for the week and I'm locked for turns 2~4, I'm not going back in. It's the same with CT. You get in, get your weekly loot, go back next week.More people might actually bother to do the coil of bahamut if this silly restriction was removed. There is quite literally no reason for it to exist other than to annoy players. If it's some strange method of 'gating' content, then it fails because you can still join higher turns as long as the party leader has been there already.
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