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  1. #1
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    That´s the way the Game manages you to form Linkshells and gather a good (semi)-static Group of peoples... Community building, in other words ^^
    Being forced into statics to get coil done does not help build a strong community. If anything, coil and it's lockout system are detrimental to community building in this game.
    (1)

  2. #2
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by blowfin View Post
    Being forced into statics to get coil done does not help build a strong community. If anything, coil and it's lockout system are detrimental to community building in this game.
    I don't understand how it can be so detrimental if so many other MMOs are also successful while utilizing similar weekly raid lockouts.

    That said, I would not be against letting a player pick the turn they want (once a week) in any order they want, after they have cleared the prerequisite turns once.
    (1)
    Last edited by Duuude007; 06-18-2014 at 05:44 PM.

  3. #3
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Duuude007 View Post
    I don't understand how it can be so detrimental if so many other MMOs are also successful while utilizing similar weekly raid lockouts.

    That said, I would not be against letting a player pick the turn they want (once a week) in any order they want, after they have cleared the prerequisite turns once.
    Those other games also have people saying the exact same things in their respective forums. Nothing is different, and the sky is yet to fall down.
    (2)

  4. #4
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Quote Originally Posted by blowfin View Post
    Being forced into statics to get coil done does not help build a strong community. If anything, coil and it's lockout system are detrimental to community building in this game.
    Quote Originally Posted by Duuude007 View Post
    I don't understand how it can be so detrimental if so many other MMOs are also successful while utilizing similar weekly raid lockouts.

    That said, I would not be against letting a player pick the turn they want (once a week) in any order they want, after they have cleared the prerequisite turns once.
    The main problem is not about forced into statics, it is not allowing the ability to do the said coil again to help others in the FC/friendlist/LS that is bad.
    (0)
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

  5. #5
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by HumsterMKX View Post
    The main problem is not about forced into statics, it is not allowing the ability to do the said coil again to help others in the FC/friendlist/LS that is bad.
    But this is... common for MMO "end" raids. If it were really so bad, you would see more MMOs phasing out such lockouts on even the highest tier content.

    Quote Originally Posted by SarcasmMisser View Post
    Those other games also have people saying the exact same things in their respective forums. Nothing is different, and the sky is yet to fall down.
    Exactly.
    (0)
    Last edited by Duuude007; 06-18-2014 at 06:02 PM.

  6. #6
    Player
    Yurihyuga's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Valous Voakes
    World
    Odin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Duuude007 View Post
    But this is... common for MMO "end" raids. If it were really so bad, you would see more MMOs phasing out such lockouts on even the highest tier content.
    but your forgetting that this game is 99% jump rope. In other MMO's you can pretty much rotate players around without worrying too much about failures.
    (4)

  7. #7
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Duuude007 View Post
    But this is... common for MMO "end" raids.
    Does that make it fine? Lock out loot but not the option for me to help my friends during the weekend. Can't you see how bad this is for building a community? It forces fragmentation in a FC for no reason whatsoever. "because others do it too" is not a good reason.
    (4)

  8. #8
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Edli View Post
    Does that make it fine? Lock out loot but not the option for me to help my friends during the weekend. Can't you see how bad this is for building a community? It forces fragmentation in a FC for no reason whatsoever. "because others do it too" is not a good reason.
    His point and mine was that these prophetic warnings of community destruction in raiding mmos happen all the time and have yet to materialize, making these complaints look like nothing but hot air. I would even say that threads like these are the symptoms of good challenging raids, and SE should continue doing good work. In fact I'm going to repost this again because people keep on forgetting that the inability to help other groups is something Yoshida is aware of and it is absolutely working as intended.

    http://www.bluegartr.com/threads/120873-F.A.T.E.-in-Tokyo-%284-26-4-27%29-Translations

    Attendee: With the one week lockouts on all of the end-game content, I feel like the armoury system is completely useless.
    Yoshida: With the second coil, it's set up so your progress is saved and reset each week, with the idea being that you challenge it on your main job and take rewards for that job, and only take rewards for other jobs once other players dont need them. Are you talking about the fact that your job choice is limited?
    Attendee: Honestly, it's not even so much about the rewards, I'd just like to participate in it again.
    Yoshida: Hm?
    Attendee: Once I clear the content in one week, I'd like to be able to at least try on another job.
    Yoshida: You mean in the sense that you can help other people. In that case, our concern is that by being able to excessively help other people by going around with groups that can't clear the content on their own yet, the hierarchy of the more and more powerful items would be broken too quickly. We worry about this and this and the development team does understand the current circumstances. It's really a difficult question to answer, but that's why we've chosen our current policy and we'll continue to mitigate it in stages.
    (3)

  9. #9
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by HumsterMKX View Post
    The main problem is not about forced into statics, it is not allowing the ability to do the said coil again to help others in the FC/friendlist/LS that is bad.
    Topic here is T5 not SCoB, so yes, you ARE able to help your buddies...

    For SCoB... I accept the Lockout and this system is widely accepted, i don´t know it otherway...

    And IMHO - it would be a bad idea otherwise...
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  10. #10
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by wicked-one View Post
    For SCoB... I accept the Lockout and this system is widely accepted, i don´t know it otherway...

    And IMHO - it would be a bad idea otherwise...
    ...why? I mean, CT has a loot lockout restriction without the team restriction, which kind of proves how they could've done coil in a similar way. One thing I've always disagreed with is their method of getting people invested. To be honest, turns 1-5 never appealed to me specifically BECAUSE of this restriction, and now the latter turns are doing the same thing. By the time I was able to do coil freely I had already picked up full i90 gear and the appeal of running it had vanished.

    More people might actually bother to do the coil of bahamut if this silly restriction was removed. There is quite literally no reason for it to exist other than to annoy players. If it's some strange method of 'gating' content, then it fails because you can still join higher turns as long as the party leader has been there already.
    (3)

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