From my experience in other games, I really don't see it working all that well. Some people are ok with it and willing to do something like you've asked for, but many want the better stuff, not no loot or sub par loot.
And like others have said, these encounters aren't all that difficult, especially when compared to other MMOs.
It will never cease to amaze me how this exact problem has already been addressed in other games, in exactly this way, YEARS ago, and yet SE insists on going through the growing pains as if this is the very first time such issues have ever come up.
Tiered raiding systems that have content for hard core and casual with different tier levels of reward is the answer. It's a good answer, too. Give better gear and special titles to those who do hard core content, while building a bridge into that content for casuals to play and even those hard core players to supplement their gearing up. It's win win for everyone.
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