Quote Originally Posted by Shinun View Post
That is what I meant when saying comparable to anywhere from 200-300 myth per game along with the other rewards. If then it would be enough to entice PvE players to actively participate. Since 24v24v24=72 Players.
I'd prefer it didn't entice that crowd, to be honest. Those are the people that will play the game and find any means to quickly end it, win or lose (assuming loss has some degree of reward to it). If there's an efficient means to a decent end, they'll go straight for it without any regard to content. They are the ones that will rage and point fingers at people illogically. I guarantee it'd entice a player I encountered earlier doing Ifrit HM that, after wiping because DPS didn't take out the nails (no LB used for that matter), blamed the healers under pretense that they couldn't cure fast enough to survive the 1-shot LOL. After being told that the nail this player was attacking didn't go down in time, immediately shifted blame to a low geared MNK... /sigh

So yeah, I'd prefer mouth breathers didn't participate much in competitive aspects of this game. Enticing them with something that is equal to a speed run (which tends to also attract a certain short fused mentally challenged crowd), is not something I'd like to really bring in. PvP because you want to win or to have fun actively participating in (along with any other reasons). Don't do it primarily because you think it's a quick means to rewards (e.g. win-trading players). I promise you they'd AFK their way to tomes/marks/exp if it's an option.