You would finish the 1.0 storyline in 30 mins.
We had... what? 15 main scenario quests?
You would finish the 1.0 storyline in 30 mins.
We had... what? 15 main scenario quests?
Not to mention that most of the original (launch version) main scenario felt so inconsequential and lacked any real sense of progression. You grind for 4-5 levels to get another main scenario quest, and what do you do? Fight three monsters? Click on a few objects on the ground? Play parley? The final main scenario mission had you undertake a mission that ended in utter failure, and that was it.
The only part of the original main scenario that really made an impression on me was the Ifrit part, and that's been totally replicated in the 2.0 storyline.
Maybe its just me but I still feel like 1.0 graphics (at least the armor) still had better textures. A lot of the gear in ARR looks flat to me.
You bet it did. So much so that it needed about a GTX460 to run good. A potted plant in 1.0 took up the same amount of memory characters do now in 2.0. The game was beautiful with inertia which really added to the immersion. Servers ended up not being able to handle it when large amounts of players we're on or close together.
I think that had more to do with lack of optimization than anything else. My PC is pretty beefy and I still had some issues with 1.0 back then when I really shouldn't have. I still think ARR looks really good though. It's just the armor looks flat to me. It doesn't....pop? I guess that would be the word to use.You bet it did. So much so that it needed about a GTX460 to run good. A potted plant in 1.0 took up the same amount of memory characters do now in 2.0. The game was beautiful with inertia which really added to the immersion. Servers ended up not being able to handle it when large amounts of players we're on or close together.
Direct X11 client is coming. "please look forward to it."I think that had more to do with lack of optimization than anything else. My PC is pretty beefy and I still had some issues with 1.0 back then when I really shouldn't have. I still think ARR looks really good though. It's just the armor looks flat to me. It doesn't....pop? I guess that would be the word to use.
You bet it did. So much so that it needed about a GTX460 to run good. A potted plant in 1.0 took up the same amount of memory characters do now in 2.0. The game was beautiful with inertia which really added to the immersion. Servers ended up not being able to handle it when large amounts of players we're on or close together.
And all this only for a pot (PC here mean Player Character) ^^
Remember the chistmas tree that have melded some players graphic cards?
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