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  1. #1
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    You would finish the 1.0 storyline in 30 mins.

    We had... what? 15 main scenario quests?
    (4)

  2. #2
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ashgarth View Post
    You would finish the 1.0 storyline in 30 mins.

    We had... what? 15 main scenario quests?
    Not to mention that most of the original (launch version) main scenario felt so inconsequential and lacked any real sense of progression. You grind for 4-5 levels to get another main scenario quest, and what do you do? Fight three monsters? Click on a few objects on the ground? Play parley? The final main scenario mission had you undertake a mission that ended in utter failure, and that was it.

    The only part of the original main scenario that really made an impression on me was the Ifrit part, and that's been totally replicated in the 2.0 storyline.
    (1)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Maybe its just me but I still feel like 1.0 graphics (at least the armor) still had better textures. A lot of the gear in ARR looks flat to me.
    (2)

  4. #4
    Player
    mikecoby's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    161
    Character
    Mike Coby
    World
    Balmung
    Main Class
    Gladiator Lv 51
    Quote Originally Posted by Ransu View Post
    Maybe its just me but I still feel like 1.0 graphics (at least the armor) still had better textures. A lot of the gear in ARR looks flat to me.
    You bet it did. So much so that it needed about a GTX460 to run good. A potted plant in 1.0 took up the same amount of memory characters do now in 2.0. The game was beautiful with inertia which really added to the immersion. Servers ended up not being able to handle it when large amounts of players we're on or close together.
    (0)

  5. #5
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by mikecoby View Post
    You bet it did. So much so that it needed about a GTX460 to run good. A potted plant in 1.0 took up the same amount of memory characters do now in 2.0. The game was beautiful with inertia which really added to the immersion. Servers ended up not being able to handle it when large amounts of players we're on or close together.
    I think that had more to do with lack of optimization than anything else. My PC is pretty beefy and I still had some issues with 1.0 back then when I really shouldn't have. I still think ARR looks really good though. It's just the armor looks flat to me. It doesn't....pop? I guess that would be the word to use.
    (0)

  6. #6
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Ransu View Post
    I think that had more to do with lack of optimization than anything else. My PC is pretty beefy and I still had some issues with 1.0 back then when I really shouldn't have. I still think ARR looks really good though. It's just the armor looks flat to me. It doesn't....pop? I guess that would be the word to use.
    Direct X11 client is coming. "please look forward to it."
    (0)

  7. #7
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MageBlack View Post
    Direct X11 client is coming. "please look forward to it."
    Really? Did they give a time frame? That would do wonders for the game.
    (0)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by mikecoby View Post
    You bet it did. So much so that it needed about a GTX460 to run good. A potted plant in 1.0 took up the same amount of memory characters do now in 2.0. The game was beautiful with inertia which really added to the immersion. Servers ended up not being able to handle it when large amounts of players we're on or close together.




    And all this only for a pot (PC here mean Player Character) ^^

    Remember the chistmas tree that have melded some players graphic cards?
    (1)