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  1. #31
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Gormogon View Post
    Easy mode coil.

    There's an NPC near every fight.
    Clicking it gives you a echo buff ratio you can use. 5-50% Echo buff.
    Instead of getting high allagan you get the latest token gear, in this case soldiery.

    Suddenly everyone's doing coil?
    No, this is a terrible idea. People would just get 50% echo buff, plow through it until they got gear and just go in their best gear (which they got from doing loleasymode) and crush through it with no echo. Not to mention a lot of soldiery gear is best in slot for many classes.

    Here's what it should do, echo NPC but as soon as you put it on (party leader has to do it), the drops are 2 stages lower than what would drop. So Second Coil's High Allagan => Allagan, Third Coil's Shining Allagan (I like that name) => High Allagan. So on and so forth. That makes it so you don't get easily rewarded for playing the game not as intended in content that is supposed to be hard.
    (3)

  2. #32
    Player
    stupiddog's Avatar
    Join Date
    Apr 2014
    Location
    Limsa Lominsa
    Posts
    183
    Character
    Zazanima Mamanima
    World
    Shiva
    Main Class
    Arcanist Lv 72
    Quote Originally Posted by Iriadysa View Post
    While the "not one shot" part was helpful (you can just simulate in your mind that you died anyway), the fact her skills were slower in execution was a problem. TERA was a game were reaction windows were very small compared to other MMOs and your timing was crucial (this is no longer the case, it turned into a gear carried farm fest... like what some other post is asking of FFXIV, but I digress), so learning the timing was cornerstone to surviving.
    The problem you identified correctly is that someone could get used to a dead-end strategy that simply does not work when in "fast mode", no matter how quickly it is executed, e.g. I, as a summoner, would do my standard Bio2+Miasma+Bio+Bane/Fester-thing while in "fast mode", there would be no chance to pull that off (e.g. adds that simply have to die quicker than that). I agree that, as far as the attack patterns are concerned, these risks exist.

    In T5, however, there are two things that a summoner has to do correctly:
    - Placing his pet at the correct position
    - Knowing Twintanias attacks and the correct reaction (running and placement)

    These are the things I can (again: personally) learn better in slow-motion.
    (0)
    Last edited by stupiddog; 06-17-2014 at 08:25 PM.

  3. #33
    Player
    Yurihyuga's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Valous Voakes
    World
    Odin
    Main Class
    Paladin Lv 90
    The common thing I am seeing here is people are saying coil does not need a nerf. However I am not saying nerf coil, the current coil(or coil Hard Mode if this were to ever be implemented) would stay the same and the rewards. This would be a completely separate mode for training and or for the people that just want to get it over with to see the storyline and I also pointed out that there can be no rewards for it. This wouldn't just be for T1-5 would have to incorporate all of coil for this to be worthwhile.

    This would be more for the casual crowd but its also there for anyone to use if they want.

    However just to make sure I made it clear

    THERE CAN BE NO REWARDS FOR THIS. THIS WON'T TOUCH THE CURRENT COIL.
    (1)

  4. #34
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    They could also do guildhests that teach small portions of the fights.

    What now happens is that once a player enters and wants to learn a fight he/she immidiately ruins the chance of clear for everyone else just by being there.

    This doesn't generate a positive attitude in the community and learning new fights is extremely unpleasant because of this.
    Long story short: give ways to learn harder fights including extremes that doesn't involve destroying a df group by entering.
    I hate constantly apologizing and feeling ashamed just because I'm not an expert in things I've never done before.
    (1)

  5. #35
    Player
    Yurihyuga's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Valous Voakes
    World
    Odin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by stupiddog View Post
    snip.
    With this mode you won't really need slow motion, since it would be designed to train for a fight doing things over and over will eventually sink in. With this mode you are more likely to find people like yourself who are learning the fight since there is no rewards there won't be much rage if at all. I didn't even think of this proposal in this manner and to be honest would actually help the community learn mechanics.
    (1)

  6. #36
    Player
    Nikraaa's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Sun Tail
    World
    Cerberus
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Iriadysa View Post

    Back when TERA wasn't a zombie game and skill actually meant something, Manaya's Core was the highest end content. It had NM and HM. While it was usual for this game to implement different mechanics between NM and HM, in this specific case Manaya (the final and hardest boss of the game) was exactly the same between NM and HM, except for the speed at which she executed her abilities and that some of the skills were not one shots in NM.
    That's a really bad example you give here since when TERA was not a dead game (a loooong time ago) there was no NM to Manaya's Core.

    About an easy mode for Coil, I don't see it as something necessary, I can assure you that you don't want FF14 to get a raid finder mode like WoW currently have. (Easy and really accessible raid mode where people can success with a terrible level)

    My only suggestion about current raid and dungeons would be to allow us to enter them with less than 4/8 people
    (0)

  7. #37
    Player
    Iriadysa's Avatar
    Join Date
    May 2014
    Posts
    123
    Character
    Iriadysa Daenar
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nikraaa View Post
    That's a really bad example you give here since when TERA was not a dead game (a loooong time ago) there was no NM to Manaya's Core.

    About an easy mode for Coil, I don't see it as something necessary, I can assure you that you don't want FF14 to get a raid finder mode like WoW currently have. (Easy and really accessible raid mode where people can success with a terrible level)

    My only suggestion about current raid and dungeons would be to allow us to enter them with less than 4/8 people
    I'm not sure I understand why it's a bad example. Manaya's Core NM was added only a month or so after HM came out and HM remained top tier content all the way till the release of Wonderholme, at which point it was still the hardest content in the game, but the new gear made it exponentially easier. Considering how slow TERA released content, that was a lot of time where NM and HM coexisted.

    When I started doing Manaya HM I was using Abyss and Agnitor gear.

    Regardless, I'm all for training modes but not so much for easy modes.
    (1)
    Last edited by Iriadysa; 06-17-2014 at 08:43 PM.

  8. #38
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    After some thinking, I think the reward should be rowena's token of soldiery with a weekly cap of 2-4 (1 token to each player for winning a turn) outside of spending soldiery to get them. Here's my reasoning: most people who does not have a static for 2nd coil past 2.2 would probably spend all their soldiery on weathered gear week to week. It's only natural since they don't have a reliable party and if they try coil with a PF, they wont know what kind of people they will get so gearing up with soldiery is the obvious choice since otherwise they're completely gambling on winning outside of their own performance. If they somehow managed to get into a static later that is already established, not only will they likely be behind in mechanic knowledge but also in weapon compared to other members and weapon damage is really really huge for at least half of the coil group and it'll take that new member at least 3 weeks to scrounge up the soldiery tokens.

    If training coil exists and FC static groups can still hit that training coil quickly for practice for themselves and gain some extra rowena soldiery tokens if they want to. Then, the lead can ask the static members to help out the other FC members with practice. If the lead feels that his/her static members are being selfish and unhelpful in this FC activity (and if the lead cares about this at all), they can also use this as an 'incentive' because they can just train up a replacement member outside the normal coil and that new member can quickly catch in terms of weapon if they've been training for a few weeks before but that new member will still have to win T7 in normal coil to exchange it for a weapon (unless CT2 drops that too).

    As for the difficulty itself, it should stay mostly the same except for mechanics and incoming damage that are meant to wipe the party or not be fumbled at all, like allagan fields, petrication, bouquet, t9 meteors. They can do maybe harsh damage that doesnt wipe the party. 5 (or whatever) screw ups and the win will be void and they will have to try again for the token rewards. Then people who fumbled will be shown on the UI during and after the battle with a mark somewhere on the screen. Example: blm screws up on t6 and gets eaten by rafflesia when he shouldn't. He wont die, rafflesia's buff wont be too strong but the party will get a 'mistake' mark with a blm symbol on it somewhere on the game screen.

    So a training coil will be somewhat of an additional content without needing SE to design completely new fights (reused models or not) and they wont have to design new gear and casuals cant use the reward unless they go and use what they practiced in training coil in normal coil. They will only need to tweak the fight and design the strike out system.
    (1)
    Last edited by Gardes; 06-17-2014 at 10:18 PM.

  9. #39
    Player
    stupiddog's Avatar
    Join Date
    Apr 2014
    Location
    Limsa Lominsa
    Posts
    183
    Character
    Zazanima Mamanima
    World
    Shiva
    Main Class
    Arcanist Lv 72
    Quote Originally Posted by Yurihyuga View Post
    With this mode you won't really need slow motion, since it would be designed to train for a fight doing things over and over will eventually sink in.
    Hmm, I think I would at least give it a try. Now SE would only need to implement it... :-/
    (0)

  10. #40
    Player
    Jacost's Avatar
    Join Date
    Aug 2013
    Posts
    316
    Character
    Jeyrr Stenn
    World
    Moogle
    Main Class
    Astrologian Lv 90
    A Story Mode Coil would be perfect.
    (1)

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