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  1. #11
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ThirdChild_ZKI View Post
    Crystal Tower? Oh, gotta speed run!
    is that possible, how
    (0)

  2. #12
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Ever join a CT where That One Tank pulls immediately upon entering each boss room? No ready checks, no communication, just in a rush to start every fight? Or the one Alliance that doesn't seem to want to stay on their pads at Atomos, yet downs their boss first? How about the Alliance that completely ignores their adds and does nothing but burn down their Vassago?
    (0)

  3. #13
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ThirdChild_ZKI View Post
    Liberate yourselves people. There's more to this game than speed runs, "Mythflox", and Zodiac.
    Amen to that!
    (1)

  4. #14
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by HEC View Post
    Amen to that!
    Mythflox...
    Suddenly recall that FF11 was called as "Bone Bone Fantasy" bcoz players of any level range had to kill Bones(skeleton) in corresponding lv to level up.... ^^;

    reference:
    http://translate.google.com/translat...z%3D1I7SKPT_en
    (0)

  5. #15
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Even if such a button would exist, poeple would give a darn about it and still expect a speedrun even if not checked. Speed is the keyword of FF14. Speedy myth runs, speedy aborting after 1 fail, speedy wipes in "weekly kill" parties. God bless 'ya, Speed!
    (0)

  6. #16
    Player
    Aika_Nakamura's Avatar
    Join Date
    Mar 2014
    Posts
    42
    Character
    Aika Nakamura
    World
    Famfrit
    Main Class
    Pugilist Lv 51
    I can kind of support the idea of a "time attack" or "speed-run" mode, but it should also be kept in mind that the developers probably didn't make the dungeons just so that they could be completed as fast as possible.
    (0)

  7. #17
    Player
    QuCont's Avatar
    Join Date
    Feb 2014
    Posts
    426
    Character
    Q' Continuum
    World
    Shinryu
    Main Class
    Culinarian Lv 57
    All speedrun dungeons should be restricted to 5 minutes, no retries.

    Anyone dies, whole team gets kicked out.
    Can't complete in time? Too bad. Everyone gets thrown out.
    Loot only after last boss/enemy killed.
    (0)

  8. #18
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by QuCont View Post
    All speedrun dungeons should be restricted to 5 minutes, no retries.

    Anyone dies, whole team gets kicked out.
    Can't complete in time? Too bad. Everyone gets thrown out.
    Loot only after last boss/enemy killed.
    I'm not attacking your ideas, merely providing a practical look at some of the cons:

    First, 5 minute restrictions would basically enforce set party makeups. For example; if you don't have WAR/BLM/BRD/WHM, it's just not going to happen, or people will drop at the start. Anyone not playing those classes (again, just an example, not interested in the specifics) would be at a loss.

    Anyone dies, whole team gets kicked out - Abusable. If someone doesn't want to speed run, gets upset, or wants to troll, they can do this and waste everyone's time. Consider queue times as well. . .
    Can't complete in time? Too bad. Everyone gets thrown out - This is already the penalty for not completing a dungeon with the generous time they give. Severe time limits would actually discourage speed running. Also, abusable by trolling, AFKing, and don't forget, life happens. Even if people are speed running, they may need to stop for a reasonably short time.
    Loot only after last boss/enemy killed - A bit of a moot point as most people don't SR for loot/gear. I assume you mean tomes, and if so, that's fine. But again, that woud only drive people away to the "easier" options. And again, abusable and prone to bad luck. If someone DCs just before completion and the party is throw out, then that was 5 minutes or so wasted for nothing.
    (0)

  9. #19
    Player
    Brodi's Avatar
    Join Date
    Jun 2014
    Posts
    1
    Character
    Hot Shot
    World
    Zodiark
    Main Class
    Lancer Lv 50
    "Speed run" tick box being a good idea , Wuldnt go well with SE , cuz it will give experienced players a choice not to run with new people and DF timers wuld increase further for them, which wuld bring more complaints. My thought anyway. Mabe add extra challenge in dungeons? Killing every single mob in dungeon=20/30 myth?
    (0)

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