Ever join a CT where That One Tank pulls immediately upon entering each boss room? No ready checks, no communication, just in a rush to start every fight? Or the one Alliance that doesn't seem to want to stay on their pads at Atomos, yet downs their boss first? How about the Alliance that completely ignores their adds and does nothing but burn down their Vassago?
Mythflox...
Suddenly recall that FF11 was called as "Bone Bone Fantasy" bcoz players of any level range had to kill Bones(skeleton) in corresponding lv to level up.... ^^;
reference:
http://translate.google.com/translat...z%3D1I7SKPT_en
Even if such a button would exist, poeple would give a darn about it and still expect a speedrun even if not checked. Speed is the keyword of FF14. Speedy myth runs, speedy aborting after 1 fail, speedy wipes in "weekly kill" parties. God bless 'ya, Speed!
I can kind of support the idea of a "time attack" or "speed-run" mode, but it should also be kept in mind that the developers probably didn't make the dungeons just so that they could be completed as fast as possible.
All speedrun dungeons should be restricted to 5 minutes, no retries.
Anyone dies, whole team gets kicked out.
Can't complete in time? Too bad. Everyone gets thrown out.
Loot only after last boss/enemy killed.
I'm not attacking your ideas, merely providing a practical look at some of the cons:
First, 5 minute restrictions would basically enforce set party makeups. For example; if you don't have WAR/BLM/BRD/WHM, it's just not going to happen, or people will drop at the start. Anyone not playing those classes (again, just an example, not interested in the specifics) would be at a loss.
Anyone dies, whole team gets kicked out - Abusable. If someone doesn't want to speed run, gets upset, or wants to troll, they can do this and waste everyone's time. Consider queue times as well. . .
Can't complete in time? Too bad. Everyone gets thrown out - This is already the penalty for not completing a dungeon with the generous time they give. Severe time limits would actually discourage speed running. Also, abusable by trolling, AFKing, and don't forget, life happens. Even if people are speed running, they may need to stop for a reasonably short time.
Loot only after last boss/enemy killed - A bit of a moot point as most people don't SR for loot/gear. I assume you mean tomes, and if so, that's fine. But again, that woud only drive people away to the "easier" options. And again, abusable and prone to bad luck. If someone DCs just before completion and the party is throw out, then that was 5 minutes or so wasted for nothing.
"Speed run" tick box being a good idea , Wuldnt go well with SE , cuz it will give experienced players a choice not to run with new people and DF timers wuld increase further for them, which wuld bring more complaints. My thought anyway. Mabe add extra challenge in dungeons? Killing every single mob in dungeon=20/30 myth?
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