Quote Originally Posted by QuCont View Post
All speedrun dungeons should be restricted to 5 minutes, no retries.

Anyone dies, whole team gets kicked out.
Can't complete in time? Too bad. Everyone gets thrown out.
Loot only after last boss/enemy killed.
I'm not attacking your ideas, merely providing a practical look at some of the cons:

First, 5 minute restrictions would basically enforce set party makeups. For example; if you don't have WAR/BLM/BRD/WHM, it's just not going to happen, or people will drop at the start. Anyone not playing those classes (again, just an example, not interested in the specifics) would be at a loss.

Anyone dies, whole team gets kicked out - Abusable. If someone doesn't want to speed run, gets upset, or wants to troll, they can do this and waste everyone's time. Consider queue times as well. . .
Can't complete in time? Too bad. Everyone gets thrown out - This is already the penalty for not completing a dungeon with the generous time they give. Severe time limits would actually discourage speed running. Also, abusable by trolling, AFKing, and don't forget, life happens. Even if people are speed running, they may need to stop for a reasonably short time.
Loot only after last boss/enemy killed - A bit of a moot point as most people don't SR for loot/gear. I assume you mean tomes, and if so, that's fine. But again, that woud only drive people away to the "easier" options. And again, abusable and prone to bad luck. If someone DCs just before completion and the party is throw out, then that was 5 minutes or so wasted for nothing.