Quote Originally Posted by MartaDemireux View Post
Okay, been gone from forums a bit so here we go with some replies


They mentioned they will be introducing exceptionally hard modes for a current dungeon. My bet would be on that one. Perhaps it gains those skills or gains a pet that uses them.



You're free to assume all you want. I will not be rude to you or hostile for your opinion and expect the same civility in return. However they do list a full suite of traits and they are in order albeit reverse order (the first skill is 48 and they go in order down to level 8). All but 3 are explicitly for Rogue based on the mechanics they told us about, the remaining 3 (which are needed to complete Rogue's suite) are the stat boosts which just so happen to be the DEX ones in the proper placements. Could they be for the Musketeer coming in 3.0? Perhaps. More likely that they belong to Rogue in my opinion.



I do not believe my wording suggests that. DoM do not use Attack Power for anything other than auto-attacks. Their Attack Power is generated by STR, though. I stated this clearly in the post.


No that wasn't the case. They removed elemental weaknesses so that certain mages wouldn't be left out of certain content. BLM's main damage source is fire so they wanted to make sure they would still get invites to Ifrit. Yoshi-P actually uses that exact example if I recall. It was from an interview a year ago.


My suggestion changes absolutely no mechanics in the game. DEX has no effect on ranged attack skills. All physical (melee and ranged) attack skills use Attack Power. Certain weapons derive their Attack Power from either DEX or STR. It really is that simple, cut and dry. The game has no way of recognizing if you used a ranged attack or not. You can use Venomous Bite and Straight Shot on MRD/GLA/PGL/LNC if you wish to see it for yourself. If you look at PGL high-allagan body and ARC high-allagan body you'll see they have the exact same stats minus STR and DEX which are of the same value. This shows that by giving NIN the DEX set there would be no difference in any calculations. The only thing that would change would be the gear appearance which hardly means anything now with glamor.



I do agree with you here. However as I said just a moment ago it's pretty much too late for that. We already have DEX in the game and we already have entire armor sets devoted to it. Simply changing the wording in the tool-tips to represent what they actually do does not take nearly as much effort. As Rogues and Fencers would thematically use DEX even in a real-world application I feel it would be more appropriate than STR.



Where have you heard this? I haven't heard anything of the sort and would be interested in reading it.



No that was not my original intent. My original intent is simply that DEX does not affect ranged attacks. It affects the Attack Power of Bows. I later edited in the Twinblades part due to the data mining results and my own translations. You can entirely ignore the Twinblades part if you wish. My argument holds true for Ranged Attacks not being affected by DEX.

Yes I do believe DEX fits Rogue/Ninja better from an archetypal standpoint but I do wish to see them wear the Fuma set. It was purely an example based on the data mining.



We already need it. It's not for Rogue/Ninja. It's for making it clear that DEX does not affect ranged attacks as there are ranged attacks which do not use DEX. Physical attacks (melee and ranged) use Attack Power. Attack Power is based on either STR or DEX depending on the weapon. Cut and dry. That's all I'm advocating in actuality.
I think Brutal is just for coil, otherwise i think there's map ahrimans that use lv X petrify, and cast stone.

Not unless they do a stat revision, as someone mentioned. Otherwise any and all melee wep classes will be based on str, anything else would just be weird.

if you read the description for dex, it says *Affects physical ranged damage* how can that be misinterpreted? venom bite/straight shot is ranged for archer, not for gld/mrd/etc.
for simplicity sake, talon/tomahawk etc, are based on physical melee damage=str, otherwise they would do shit damage.
as you said, bow gets damage from dex, since it's ranged wep. twinblades are not ranged weps, therefore they do not get damage from dex.

as i stated before dex based combat should only affect accuracy, and crit rate, parry/block; that alone wouldn't be enough in this game though. Unless they add lots of complexity to stats. like increased crit damage stat.
otherwise it makes no sense for dex to affect direct damage.

ACN get int boost, it doesn't help a sch, at all.
Rogue might get dex stat, but not for damage.
well they might get something like cleric stance, that dex<->str, but that's just weird; boosting dex, just to convert it to physical melee damage.