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  1. #1
    Player
    RygaenYuui's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    133
    Character
    Eauijhkuu Yuui
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    You realize that there will be other ranged classes besides Archer and Bard, right?
    So wording it like it's "bow only" would honestly be misleading and conflicting.
    (1)

  2. #2
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
    Posts
    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by RygaenYuui View Post
    You realize that there will be other ranged classes besides Archer and Bard, right?
    So wording it like it's "bow only" would honestly be misleading and conflicting.
    That's why there's a distinction between "melee" and "ranged", and also between "physical" and "magical".
    (0)

  3. #3
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by TheCurls View Post
    That's why there's a distinction between "melee" and "ranged", and also between "physical" and "magical".
    Indeed, and Japanese RPG makers are no stranger to those distinctions as well. This includes Square.
    (1)

  4. #4
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RygaenYuui View Post
    You realize that there will be other ranged classes besides Archer and Bard, right?
    So wording it like it's "bow only" would honestly be misleading and conflicting.
    Yes, the tool-tip would have to be edited when new weapon types (classes) are added in. It's really not much work and could be hotfixed in. It's less work to hotfix those tool-tips than it is to go through and specify on each ranged attack on a melee class is based on STR.

    Quote Originally Posted by kiraan View Post
    You have to see this as a whole and not a per ability basis.

    STR is for melee physical damage class/job
    DEX is for ranged physical damage class/job
    The point is that DEX says it affects ranged attack damage and there are abilities (including future abilities not yet added) which are ranged attacks and not affected by DEX. It's a consistency issue. Specifying that it enhances ranged attack damage when all it does is specify the Attack Power stat for bows is misleading. All physical attacks base their damage on Attack Power. Attack Power is derived from a stat, either DEX or STR, depending on the weapon. To label physical abilities as ranged attacks and have them scale off STR contradicts their current tool-tip.

    Yoshi has said already that Rogue/Ninja will use melee DPS gear though because of their current stat wording even though it makes worlds more sense for them to be DEX based from an archetypal standpoint. If they simply change the wording they can add twinblades to DEX. The same goes for future classes such as Fencer. Fencer's have always relied on their dexterity/finesse and not on their brute strength. We can then apply this to all future possible weapon types which are physical damage but would normally use DEX instead of STR but under the current wording would need to use STR.

    As I said, this request changes absolutely nothing about the current gameplay and its mechanics. It just changes the wording to reflect what the actual case is.
    (2)
    Last edited by MartaDemireux; 06-17-2014 at 01:54 PM.