They are two different things however.
Example of looking at a class: Warlocks from WoW in Mist of Pandaria.
Example of balancing: Increasing Aetherflow stacks to 4 instead of 3 but increasing the cooldown by 10 seconds.
Last edited by Dwill; 06-19-2014 at 10:47 PM.
As I'm not that familiar with WoW, you'd have to elaborate on your first example.
And please don't make this a matter of "right" or "wrong." Language is flexible, and left open to interpretation to a certain degree.
To "look at" something can have several meanings. It can mean, just as it sounds, to physically look at something, or it can mean to examine something. To what degree, depends on who is doing the looking.
If my car is acting funny, I might take it to the shop to get looked at.
When a developer for a fighting game says they're going to look at one of the characters in the game, that character is going to be rebalanced.
Likewise, in an online game. If a class or job is going to be balanced or adjusted (this encompasses changes to their skills and abilities), the developers are going to look at it.
Do you really want to argue semantics when we're both in agreement that the egis and Tri-disaster are going to get looked at/balanced?
Last edited by Spellbinder; 06-19-2014 at 11:00 PM.
Idk what everyone's beef with Tri-Disaster is. Not all of our abilities need to be amazing. Tri-Disaster is a great utility ability imo, it's a 20 second AoE bind. At most, they add an extra 10 seconds to be on par with BLM sleep. I'd be happy if they remove the damage and add those extra 10 seconds lol
This is basically what I was going to say - Tri-Disaster has its very situational uses, but still has its use.Idk what everyone's beef with Tri-Disaster is. Not all of our abilities need to be amazing. Tri-Disaster is a great utility ability imo, it's a 20 second AoE bind. At most, they add an extra 10 seconds to be on par with BLM sleep. I'd be happy if they remove the damage and add those extra 10 seconds lol
Point taken, no use in arguing semantics when the main argument is in agreement.
Tri-Disaster is a disaster of spell. The bind has never been needed except for clutch situation and for when it's actually required, BLM can sleep anyway which is much better since it disabled even ranged mob, which Tri-Disaster doesn't. The damage it inflicts for its steep MP cost is stupidly low and the bind is extremely easy to break.Idk what everyone's beef with Tri-Disaster is. Not all of our abilities need to be amazing. Tri-Disaster is a great utility ability imo, it's a 20 second AoE bind. At most, they add an extra 10 seconds to be on par with BLM sleep. I'd be happy if they remove the damage and add those extra 10 seconds lol
Last edited by Dwill; 06-20-2014 at 03:26 AM.
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