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  1. #1
    Player
    Sulff's Avatar
    Join Date
    Jun 2014
    Posts
    4
    Character
    Hyuna San
    World
    Ragnarok
    Main Class
    Conjurer Lv 12

    Problem with jerky display

    Hello,

    I have a problem with the game which I discovered the source but still can't solve it.
    Despite a good configuration and FPS always above 60, when I move the landscape is all laggy, it doesn't move smoothly... (sorry it's hard to explain in english).

    I made a video but it is not very visible, the video soften the problem very much.

    https://www.youtube.com/watch?v=ywpBI3uItp8&hd=1

    When the FPS counter in the upper left corner is in red, it means i start a record with fraps.

    I wanted in fact to record the problem with fraps but noticed it totally make it disappear when I record, so I thought it might be a problem with a multi-core optimisation (already had the same problem in Left 4 Dead where i must disable the option) since fraps is CPU heavy and use at least 2 core (which obviously means 2 core in less for FFXIV usage).
    So I left only 1 core enabled in my bios motherboard, and it in fact solves the problem (except I can't keep that solution of course).

    So I would know if there was something coming to solve this problem, or an option (which i could'nt find?) to disable the use of multi-core ingame, or another way to prevent the game to do it.

    Thank you
    (0)

  2. #2
    Player
    Sulff's Avatar
    Join Date
    Jun 2014
    Posts
    4
    Character
    Hyuna San
    World
    Ragnarok
    Main Class
    Conjurer Lv 12
    Found a way to use one core but the FPS drops. Guess i have to wait until the game is updated... (never?)
    (0)

  3. #3
    Player
    Syx's Avatar
    Join Date
    Aug 2013
    Location
    何これ
    Posts
    186
    Character
    Tarnished One
    World
    Hyperion
    Main Class
    Archer Lv 9
    I don't know what kind of hardware you have, but the panning stutter is common to many games. The cpu/gpu can't process the data fast enough to render smoothly on screen. Could be waiting on data from the server, could be waiting on data from the disk, could be waiting on data from the CPU. It happens because DX9 is not a hardware API, therefore there is lots of rendering overhead, and your panning motion is prompting the cpu/gpu to ask for rendering data that has probably been flushed and is not immediately available in buffer. It happens to people with the highest end systems as well. There isn't much that can be done to prevent it until a graphics API comes along that allows graphics engines to "talk" directly to graphics hardware. Mantle is close to doing it with AMD cards, DX12 is a long ways away.
    (0)