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  1. #11
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    they could you know.....move some hunt monsters into dungeons as rare spawns. imagine strolling through lost city then....holy crap thats a huge gremlin!
    (1)

  2. #12
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    You could have pretty much just said, "Everything" in the OP and gotten my support...

    Well... Except for dying and dropping your weapon as per the first incarnation... That was bad...
    Or the relative lack of interest on SoA's part...
    Or the team/guild bollocks from BB...

    But everything else...

    That said, rare enemies would only work here if they changed the loot system to not follow the standard "Only bosses matter" approach, and instead had the chance for ALL types of enemies to drop something of note.
    They'd also need to improve the game's itemization so that items actually would have some reason to be notable as well though. Otherwise it'd just fall flat.
    Much longer dungeons with progression of levels/stages would help as well. Preferably hot-joinable...

    So yeah... Back to my original point; scrap this and give me PSO. >_>
    (1)

  3. #13
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    PSO2 is great with this though.

    The first free-mode forest always has a Rockbear as the final boss. But once in a while it is replaced by a Rogbelt, who is a little bit bigger and tougher with a diffirent move set and better gear.

    But the thing i would like most is, very very rarely after beating a dungeon in PSO2, a second teleporter will appear and takes you to a mysterious island. I've gotten an island with nothing but Frog Rappies (all dropping cool loot) before, but there's supposed to also be some rare bosses and things appearing once in a blue moon.

    There's also a tournament where people have to kill a number of monsters and/or clear a dungeon in the fastest time. and you see what times people put down to beat. The top ranks get some nice rewards once it finishes i believe.
    (1)

  4. #14
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Surian View Post
    PSO2
    *eyetwitch*
    Please, no. :-/
    (0)

  5. #15
    Player
    Taaku's Avatar
    Join Date
    Jan 2012
    Posts
    104
    Character
    Taaku Shilamont
    World
    Balmung
    Main Class
    Pugilist Lv 60
    I'd love the idea of having rare monsters in dungeons, or Hunt monsters related to the area said dungeon is in...of course not S ranks lol, or both! (this wouldent stop the hunt monsters from spawning in the open world, naturally. i don't agree with 'moving' them there)

    Another thing i wish they'd do is give all trash mobs a low % of dropping either the mats we currently get from boss chests...or equipment we rarely ever get. that way trash mobs could be more useful too.

    what would these Rare monsters drop though? in PSO,U,P,2 they usuauly could drop different,stronger weapons. maybe an extra chest at the end of the dungeon?
    (0)

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