Yet if you go look for yourself on any training dummy, you'll find Aerial Slash just does more. Magic potency has more weight than physical potency (rather, if you look at any mage and melee weapon of similar ilvl you will see magic is significantly higher).
XI: Zeroblade, Titan Server
I never tested the AoE on dummies but this got me interested to try out.
No you had it right. Changing a mana cost/cast time and adding a proc/effect to an existing skill would be something they'd probably consider before doing an entire overhaul on the pet system just to have people find one pet thats better than the others and stick with it, like Garuda right now.As in Garuda buffing Ifrit's damage after doing x ability ? They would have to drastically reduce the casting time and MP cost else it would be worthless because no one will be hardcasting summons every few minutes for 20-25% of their MP pool each time.
If it's not that, please clarify.
I'm sure theres other solutions but that one seems like the easiest to impliment to me.
I'm sorry but that cannot be accurate. There's been quite a number of times when that boss enters last phase with less than 1% of its HP and full DoTs up, and doesn't die.
I agree with you that mana cost and casting time reduction are easier than a lot of other thing to implement. Though I can also easily see SE not going that route due to people stopping to manage their pets since it would cost nothing to resummon.
Continuing to next post
One thing (in the same line of thought that could work), would be to drastically reduce Enkindle's CD to about 1* minute and would give you a buff that lasts for 1.5 minutes* that would empower another DPS Egi's damage for a short time and let you summon the Egi for free and instant.
Exemple:
-Garuda uses Aerial Blast;
-Summoner gets a buff called Thermal Current* that buffs Ifrit's damage by 20% for 30 seconds and lets him get summoned instantly and free of cost*.
-Ifrit uses Inferno;
-Summoner gets a buff called Rising Air Draft* that buffs Garuda's damage by 20% for 30 secondes and lets her get summoned instantly and free of cost*.
That gives the summoner ample time to do their current gameplay while giving the feeling of actually being a summoner, letting Egis synergizes together while preventing one of them being FOTM, all this while following the lore.
*: all numbers and names are purely exemple for the sake of the idea.
There's a difference between "just disappearing/being untargetable" and "being invincible for Astral Flow Attack". It's hard to tell which is which without Trial/error.
the only thing, Outside of mass AoE situations to actually use Ifrit is simply for Pet buffs - Enkindle (total potency of after DoT 450). Giving Ifrit the highest DPS of the three in that given time before the dot/ Buffs wear off. Then Its simply time to SC-Garuda back intime to chuck out contagion. Yeah its abit MP heavy but its is the best way- Damage wise to start a fight. or the best way that Ive found over all.
Doing all that is actually a significant damage lose.the only thing, Outside of mass AoE situations to actually use Ifrit is simply for Pet buffs - Enkindle (total potency of after DoT 450). Giving Ifrit the highest DPS of the three in that given time before the dot/ Buffs wear off. Then Its simply time to SC-Garuda back intime to chuck out contagion. Yeah its abit MP heavy but its is the best way- Damage wise to start a fight. or the best way that Ive found over all.
Fully buffed Inferno is 450 and fully buffed Aerial Blast is 375.
75 potency difference for quite a few GCD lost and SC becomes unavailable for Shadowflare.
Not worth it.
Last edited by Dwill; 06-19-2014 at 08:58 AM. Reason: typos
Really Because Ive noticed about a 40-100 DPS increase upon using that at the start of a fight during that duration. And the only GDC that is lost is Swiftcast. you still get a fully RS buffed contagion, Fester/Drain/fester and the usual Ruin filler spam. Even if it was a "Loss" I doubt it would be very significant at all, As Miasma 2 Is more then Adequate to cover down for SF in a buffed state before you slowcast. My FC along with myself did some numbers among several of us Main SMN's compared several different starting rotations, to include the above standard so far the method I provided above won out, Either by alot or by a small margin. Im going to say it all comes down to how the player behaves in that first 30 seconds. However.. Its only a starter, Certainly not recomended for use mid-fight as then you will actually lose DPS and Mp based on a number of reasons.
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