Test it yourself instead of going by what you heard or read.
I'd like to weigh in as someone who just recently hit 50 on SMN, and therefore I'm not quite into the highest end content with it yet. Ifrit seems the best choice for me when going up against normal fights (as in, not bosses.) due to a few things. First of all, every thirty seconds I believe, Flaming Crush does AOE damage around Ifrit. His stun really stands out, because that results in less damage that the tank takes, meaning a little better survivability when the tank makes big pulls. And, if enemies are AOE heavy, he counterattacks it a bit.
Basically what I'm trying to say is that Ifrit feels like what you should use before bosses, Garuda feels better during a boss, and Titan is a good swiftcast summon if the tank goes down because they didn't dodge or something. There are also certain situations, like on Demon Wall, where you want your Egi to close back in on a boss instead of hanging back in the void pitch. (Not that Demon Wall is hard anymore...)
Actually I also tried Ifrit-Egi in T7, he is doing good but sometime dying for some reason (he has no problem eating Circle Blade).
I will try to use it on T6 and T7 in next reset.
The suggestion I made a few months back was to add passive party-buffs to each primal according to type. These buffs would affect any party member in the vicinity of the primal.
Garuda = +5% magic damage
Ifrit = +5% physical damage
Titan = +5% defense
*Leviathan = +(depends on nature of egi)
*Ramuh = +(depends on nature of egi)
*Shiva = +(depends on nature of egi)
* = when the level cap is raised
With this set-up, a melee-heavy party would greatly benefit from a SMN using Ifrit (even if it gimps the SMN's own DPS, it would increase the party-dps as a whole). Of course, a caster-heavy party would still be best to use Garuda, but at least it wouldn't make Garuda the "best" choice 99% of the time.
I must stress that this is just an idea and may not be ideal nor balanced. It's mainly just something to use as a basis and can be adapted.
Last edited by Velox; 06-24-2014 at 04:15 AM.
Well pets need a rework from the ground up. Silence and Stuns need to go to include SCH Selena's silence, give her a party stat boost buff. Each Egi needs a specific function; Single Target, AoE, and CC.
Garuda (AoE) -
Slipstream: Low AoE attack
Mistral Song: Group AoE Attack (Knockback)
Razor Plume: Group DoT
Contagion: Extend DoTs
Aerial Blast: Enkindle Move
Ifrit (Single Target) -
Burning Strike - Attack
Eruption - Attack (lowers Targets Attack)
Radiant Plume - Attack (Egi HP Restores 50% of damage dealt)
Flaming Crush - Attack (Lowers Targets Defense)
Inferno - Enkindle move
Titan (Crowd Control) -
Rock Buster - Cone Attack (Enmity)
Mountain Buster - AoE Attack (Enmity + Heavy)
Earthen Ward - Def Buff
Weight of Land - AoE Attack (Enmity + Bind)
Earthen Fury - Enkindle move
As for the 3.0 and beyond instead of replacing Summon 1, 2, and 3 to Ramuh, Levi, and Shiva change them into a spell that does a special move and goes away. I'm sure lore wise the Allagan found a way to summon a purer form of the Primals essence but could only control them for a short time before they start to drain their masters aether thus the reason for a quick release.
The true reasoning is that it would get annoying over to time to just keep replace old Egi's with shiny new ones. Plus after 10 months people still want more classic looking summons. Not saying they should look exactly like the real primals or be that size but have something with more presence. Of course the spells would be diamond dust, tidal wave, and judgement bolt.
Last edited by Dyvid; 06-24-2014 at 09:43 AM.
Oh, then this is about another Pet's overhoul thread D;
It took 8 pages to have somebody figure out.
Well the test have been done over and over. While the margin isn't that great, Garuda nudges ahead of Ifrit in dps. It's a fact so obvious even the devs are changing the Egi's. If you really want to maximize Ifrit in a fight, use Rouse + Spur + Enkindle at the very start of the fight then swap him out with Garuda. Mainly because Ifrit Inferno is a slightly better dps than Garuda unless you need an AoE hit.
Are you taking into account WAR + MNK debuffs? Both of them buff Ifrit's DPS, and when buffed, the DPS increase over Garuda is quite noticeable. The biggest reason against using Ifrit in a lot of fights is the increased MP usage without Contagion, not necessarily Ifrit's mobility or the DPS loss from no Contagion.Well the test have been done over and over. While the margin isn't that great, Garuda nudges ahead of Ifrit in dps. It's a fact so obvious even the devs are changing the Egi's. If you really want to maximize Ifrit in a fight, use Rouse + Spur + Enkindle at the very start of the fight then swap him out with Garuda. Mainly because Ifrit Inferno is a slightly better dps than Garuda unless you need an AoE hit.
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