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  1. #1
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sen_Terrechant View Post
    Oh really? It does more damage then Garuda+Contagion?

    I think you heard some bad information, Ifrit does like 10% more damage just testing them naked.

    Thats not even considering Contagion. Not to mention Raging Strikes + Contagion.
    Test it yourself instead of going by what you heard or read.
    (0)

  2. #2
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Starkbeaumont View Post
    Test it yourself instead of going by what you heard or read.
    I have. As have many other people.
    (2)

  3. #3
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Starkbeaumont View Post
    Test it yourself instead of going by what you heard or read.
    Ifrit is bad enough SE has recognised it and is implementing changes. That should be a pretty good sign (along with all the testing players have done) that your white-knighting of him is a bit off.
    (2)

  4. #4
    Player
    Darske's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    142
    Character
    Darske Aldrech
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    I'd like to weigh in as someone who just recently hit 50 on SMN, and therefore I'm not quite into the highest end content with it yet. Ifrit seems the best choice for me when going up against normal fights (as in, not bosses.) due to a few things. First of all, every thirty seconds I believe, Flaming Crush does AOE damage around Ifrit. His stun really stands out, because that results in less damage that the tank takes, meaning a little better survivability when the tank makes big pulls. And, if enemies are AOE heavy, he counterattacks it a bit.

    Basically what I'm trying to say is that Ifrit feels like what you should use before bosses, Garuda feels better during a boss, and Titan is a good swiftcast summon if the tank goes down because they didn't dodge or something. There are also certain situations, like on Demon Wall, where you want your Egi to close back in on a boss instead of hanging back in the void pitch. (Not that Demon Wall is hard anymore...)
    (0)

  5. #5
    Player
    tOnni3's Avatar
    Join Date
    Oct 2013
    Posts
    291
    Character
    Shinhye Heartstrings
    World
    Tonberry
    Main Class
    Archer Lv 50
    Actually I also tried Ifrit-Egi in T7, he is doing good but sometime dying for some reason (he has no problem eating Circle Blade).
    I will try to use it on T6 and T7 in next reset.
    (0)

  6. #6
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    The suggestion I made a few months back was to add passive party-buffs to each primal according to type. These buffs would affect any party member in the vicinity of the primal.

    Garuda = +5% magic damage
    Ifrit = +5% physical damage
    Titan = +5% defense
    *Leviathan = +(depends on nature of egi)
    *Ramuh = +(depends on nature of egi)
    *Shiva = +(depends on nature of egi)

    * = when the level cap is raised


    With this set-up, a melee-heavy party would greatly benefit from a SMN using Ifrit (even if it gimps the SMN's own DPS, it would increase the party-dps as a whole). Of course, a caster-heavy party would still be best to use Garuda, but at least it wouldn't make Garuda the "best" choice 99% of the time.

    I must stress that this is just an idea and may not be ideal nor balanced. It's mainly just something to use as a basis and can be adapted.
    (2)
    Last edited by Velox; 06-24-2014 at 04:15 AM.

  7. #7
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Well pets need a rework from the ground up. Silence and Stuns need to go to include SCH Selena's silence, give her a party stat boost buff. Each Egi needs a specific function; Single Target, AoE, and CC.

    Garuda (AoE) -
    Slipstream: Low AoE attack
    Mistral Song: Group AoE Attack (Knockback)
    Razor Plume: Group DoT
    Contagion: Extend DoTs
    Aerial Blast: Enkindle Move

    Ifrit (Single Target) -
    Burning Strike - Attack
    Eruption - Attack (lowers Targets Attack)
    Radiant Plume - Attack (Egi HP Restores 50% of damage dealt)
    Flaming Crush - Attack (Lowers Targets Defense)
    Inferno - Enkindle move

    Titan (Crowd Control) -
    Rock Buster - Cone Attack (Enmity)
    Mountain Buster - AoE Attack (Enmity + Heavy)
    Earthen Ward - Def Buff
    Weight of Land - AoE Attack (Enmity + Bind)
    Earthen Fury - Enkindle move

    As for the 3.0 and beyond instead of replacing Summon 1, 2, and 3 to Ramuh, Levi, and Shiva change them into a spell that does a special move and goes away. I'm sure lore wise the Allagan found a way to summon a purer form of the Primals essence but could only control them for a short time before they start to drain their masters aether thus the reason for a quick release.

    The true reasoning is that it would get annoying over to time to just keep replace old Egi's with shiny new ones. Plus after 10 months people still want more classic looking summons. Not saying they should look exactly like the real primals or be that size but have something with more presence. Of course the spells would be diamond dust, tidal wave, and judgement bolt.
    (0)
    Last edited by Dyvid; 06-24-2014 at 09:43 AM.

  8. #8
    Player
    tOnni3's Avatar
    Join Date
    Oct 2013
    Posts
    291
    Character
    Shinhye Heartstrings
    World
    Tonberry
    Main Class
    Archer Lv 50
    Oh, then this is about another Pet's overhoul thread D;
    It took 8 pages to have somebody figure out.
    (1)

  9. #9
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by tOnni3 View Post
    Oh, then this is about another Pet's overhoul thread D;
    It took 8 pages to have somebody figure out.
    Well the test have been done over and over. While the margin isn't that great, Garuda nudges ahead of Ifrit in dps. It's a fact so obvious even the devs are changing the Egi's. If you really want to maximize Ifrit in a fight, use Rouse + Spur + Enkindle at the very start of the fight then swap him out with Garuda. Mainly because Ifrit Inferno is a slightly better dps than Garuda unless you need an AoE hit.
    (0)

  10. #10
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Dyvid View Post
    Well the test have been done over and over. While the margin isn't that great, Garuda nudges ahead of Ifrit in dps. It's a fact so obvious even the devs are changing the Egi's. If you really want to maximize Ifrit in a fight, use Rouse + Spur + Enkindle at the very start of the fight then swap him out with Garuda. Mainly because Ifrit Inferno is a slightly better dps than Garuda unless you need an AoE hit.
    Are you taking into account WAR + MNK debuffs? Both of them buff Ifrit's DPS, and when buffed, the DPS increase over Garuda is quite noticeable. The biggest reason against using Ifrit in a lot of fights is the increased MP usage without Contagion, not necessarily Ifrit's mobility or the DPS loss from no Contagion.
    (0)

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