This Game on Nintendo Wii U would hold the ffxiv back that is something SE will never do.
This Game on Nintendo Wii U would hold the ffxiv back that is something SE will never do.
Why is that? They released the game on PS3, so you could argue that is going to happen anyway.
Edit: Before anyone gets their panties in a bunch, I own the game on PC, PS3 and PS4. Honestly, the PS3 version is the only one I really can't bear to play. Graphical fidelity and frame rate aside, I get a tonne of input lag on PS3 that I don't get on PS4 or PC.
Last edited by Sparky; 06-24-2014 at 08:14 PM.
Because they're already planning to drop future support for the PS3 version at a certain point after the first expansion pack specifically to finally stop the PS3 version from holding the game back.Why is that? They released the game on PS3, so you could argue that is going to happen anyway.
Edit: Before anyone gets their panties in a bunch, I own the game on PC, PS3 and PS4. Honestly, the PS3 version is the only one I really can't bear to play. Graphical fidelity and frame rate aside, I get a tonne of input lag on PS3 that I don't get on PS4 or PC.
You couldn't be more right. My friend who just got a PS4 over an X1 due to Final Fantasy XIV running on PS4, was hesitant on the upgrade, but after getting his hands on the PS4 version from PS3 he was blown away. Both visually and how the game plays is far better, and leads to more enjoyment of the game outright.![]()
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Petition for Microsoft to allow XIV with cross system play:
https://www.change.org/p/phil-spence...atform-servers
Just to note, the Wii U has way better hardware then the PS3, and could be supported for longer. Plus the game pad would be amazing to play XIV with/on... Touch support for skills, maps, and even a keyboard for chat. The issue is the internal memory and sure an external HD is supported, but not everyone could enjoy the game without an extra HD.
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Petition for Microsoft to allow XIV with cross system play:
https://www.change.org/p/phil-spence...atform-servers
Yes, you can have different departments working on different part of the game without affecting each other but in essence you are still allocating funding and staffs to those departments. For your example, let say we want to localize a Latin America version, Yoshi would probably have to hire 3 or 4 guys for translation + community outreach and let say that add up to an expense of $500k a year. My point is pretty much to spend this $500k a year on improving content patches and server quality by focusing on their respective departments.
Also I will agree with you that they have proven themselves when it come to successfully relaunching the game, but the promises that they thrown out to grab ahold of legacy and new players during the beta period are still not fulfilled.
Ah, I see your point, you're looking at the money, and not the resources.When I was looking at it the other way. I think then that all boils down to a business decision. Per your example, if having to spend 500K more a year ends up bringing in 2mil a year, then that might be worth the investment.Yes, you can have different departments working on different part of the game without affecting each other but in essence you are still allocating funding and staffs to those departments. For your example, let say we want to localize a Latin America version, Yoshi would probably have to hire 3 or 4 guys for translation + community outreach and let say that add up to an expense of $500k a year. My point is pretty much to spend this $500k a year on improving content patches and server quality by focusing on their respective departments.
Also I will agree with you that they have proven themselves when it come to successfully relaunching the game, but the promises that they thrown out to grab ahold of legacy and new players during the beta period are still not fulfilled.
In the MMO I agree with you, content is key, and keeping your base happy should be top priority, as we are already paying for the game, but if you are able to hire and grow your team, that will lead to more and better content down the line. The payoff isn't instant, but it will come. With the success of XIV, growing the base and keeping the base happy will always be a juggling act. From what we know Yoshi-P wants this game on the X1, and the Mac. I think those are two platforms that would help us grow our base and therefor bring in more content.
I think right now we will continue to get our major updates every 3 months, and right now I think (IMO) that the bigger the base, the more content they will be able to pack in with the expansion, and further updates. Some might not like the idea of waiting for the expansion, but in development reality, it can take several months to spin up (train) new resources.
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Petition for Microsoft to allow XIV with cross system play:
https://www.change.org/p/phil-spence...atform-servers
In regards to our petition on change.org https://www.change.org/petitions/phi...shared-servers we are only needing 23 more before they send it over to Microsoft, and as for our feedback.xbox.com idea, https://xbox.uservoice.com/forums/25...mes-like-final is up to 204 votes.
Please keep the support up.
Thanks!
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Petition for Microsoft to allow XIV with cross system play:
https://www.change.org/p/phil-spence...atform-servers
Comment on Microsoft's Feedback Site:
Put simply, Microsoft isn't doing this to "protect" users, they're doing it to protect income for themselves via server management and the like.Cross-platform play was something that was explored with on the Xbox 360. Sadly, due to the focus on shooters only the entire idea was scrapped. This is something of a tragedy as games are more than just shooters.
Final Fantasy XIV could do VERY well on all the major platforms, especially with care made to consider the needs of someone on a gamepad.
Other games, MMOs, Action Titles, Turn-Based Strategy Games, even racing titles could benefit from having cross-platform play. Reading through the comments here, I'm finding myself disappointed with the number of people who immediately assume that this will fully and irrevocably impact the shooter market.
Look, that's fine. Your opinion is valid but doesn't really apply to the whole implication. Just because cross-platform play is possible doesn't mean it has to be implemented in such a way for all games. It may not make sense for Battlefield 4 to cross Xbox One players with PC players, but it would make sense for it to be crossed with Playstation 4 players. It would also make sense for games like Final Fantasy XIV, ESO, Civilization, XCOM, and others that can truly benefit from such a situation to do so.
Let the developers decide which groups to bundle together. Should a developer want to push their game to cross-play with more than just Microsoft's systems, they should be able to do so, especially in the "Massively Multiplayer" front.
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