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  1. #1
    Player
    sadrlegends's Avatar
    Join Date
    Jan 2014
    Posts
    1
    Character
    Lycentia Yorea
    World
    Shiva
    Main Class
    Blacksmith Lv 50

    Idea for Atma's

    Personally I think the fate part of endgame content is silly. Fates are a brilliant idea to aid leveling, gain seals etc, but not for quests. I know the idea was to get high level characters back into low level areas, but it doesn't help low level characters to have a horde of zenith weilding 50's charge into the fate and wipe it out, and potentially be at that for hours.

    For the Atma I would rather see chimera/hydra style encounter trials, one for each atma with a quest chain to get to it. Single person trials, or party of 4, or 8 or even a mix and even if they only have a % chance to drop the atma once you complete it. You still then feel like you are making some progress. Set the trials in the low areas forcing the 50's to travel out of the cities. It wouldn't take too much effort to recycle some previously used creatures/locations, beef up their hp and damage etc.
    The atma quest is not hard, but its soul destroying for one simple reason, RNG from fates.
    (2)
    Lycentia
    Master of the Shadowstorms <Shiva>

  2. #2
    Player
    jacobvalladares's Avatar
    Join Date
    Dec 2013
    Location
    gridania
    Posts
    15
    Character
    Luna Shio
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by sadrlegends View Post
    For the Atma I would rather see chimera/hydra style encounter trials, one for each atma with a quest chain to get to it. Single person trials, or party of 4, or 8 or even a mix and even if they only have a % chance to drop the atma once you complete it. You still then feel like you are making some progress. Set the trials in the low areas forcing the 50's to travel out of the cities. It wouldn't take too much effort to recycle some previously used creatures/locations, beef up their hp and damage etc.The atma quest is not hard, but its soul destroying for one simple reason, RNG from fates.
    i was thinking along the same lines before i posted this long winded idea i mean why shouldn't we have a challenge that tests our skills as lvl 50's but scraped it when i thought how much hate it might get from hardcore players wanting to keep this awful RNG i can see where they are coming from but it's like playing on the slot machine trying to get a million dollars you might get it eventually but you'll lose a lot of time and money doing it. i have now seen the drop rate from online posts and it sits somewhere between 2 and 5% so i'm thinking that the meter builds up until you hit max 25% drop rate and resets when you get an atma or leave the area duty being an exception

    also and this is completely off topic i think odin should be an instance like the rest of the primal's but like a 24 man raid or something but again that's off topic
    (0)
    Last edited by jacobvalladares; 06-22-2014 at 05:07 PM.