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  1. #1
    Player
    jacobvalladares's Avatar
    Join Date
    Dec 2013
    Location
    gridania
    Posts
    15
    Character
    Luna Shio
    World
    Famfrit
    Main Class
    Conjurer Lv 50

    atma ideas thread

    hi everyone i came up with an idea for ATMA'S that might alleviate the stigma surrounding this particular content also please note that whatever i say is my opinion and more importantly just an idea that i came up with while trying to get my atma weapon now i feel like the drop rate could increase ever so slightly just to give everyone a fairer chance because as it is right now i believe that getting your atma is more a sign of luck rather than skill. i propose that the idea of atma grinding isn't such a bad idea but could definitely do with a few little tweaks.again just stating my opinion and if you don' like it then just be civil and leave right now as i believe that there is no need for rage in this thread as this is simply a friendly discussion of ideas that may or may not benefit the game.

    with that out of the way here's my idea
    (0)

  2. #2
    Player
    jacobvalladares's Avatar
    Join Date
    Dec 2013
    Location
    gridania
    Posts
    15
    Character
    Luna Shio
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    i believe that the addition of an aetherial meter that works of how many relic zenith's are participating in the area of the particular FATE that your participating in that would increase the chance of getting an atma crystal due to the crystallization of aetheric particles emitted by zenith weapons allowing a small but increased drop rate now as i don't know the current drop rate i'll say that the aetherial meter should cap out at 15% chance which resets when everyone leaves the FATE and builds up again if there are relic zenith's participating again that way hardcore players still get an RNG grind and casual players get a higher drop rate and the feeling of some sort of progression.
    (0)

  3. #3
    Player
    jacobvalladares's Avatar
    Join Date
    Dec 2013
    Location
    gridania
    Posts
    15
    Character
    Luna Shio
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    but how many players will be required to hit the 15% cap i hear you say well i believe that it should be around 15-20 people so it deters some players that want to pay for their atma's as all of the players would be required to have a zenith weapon in order to build up the cap and even then it is still a chance that they may or may not get it anyway that's my idea sorry if is a bit long winded but i needed to get this idea out there so if you like this please don't be afraid to put a link to this post to get this idea circulating and who knows maybe the development team will see this and implement the idea its all up to you. also this is off topic but i the development team does happen to see this please fix the sorcerers hat rendering issue for miq'otes again sorry for this post taking up 3 posts but the whole post was 2300 words long
    (0)
    Last edited by jacobvalladares; 06-15-2014 at 09:16 PM.

  4. #4
    Player
    Renarudo's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    23
    Character
    Invictus Red
    World
    Brynhildr
    Main Class
    Marauder Lv 90
    Main problem with Atma is that it's not quantifiable progression. I'm all for making something a "grind", in the spirit of making someone "earn" it, but we shouldn't be at the mercy of RNG.

    Having something to look forward to helps ease despair, because I know many people who don't have an end-game FC or can't get access to sands or oils; so ATMA is their only option. Right now, for the so called "casuals" that SE is pandering to, they are locked out of end-game progression. I think that a small change could be to give a player a buff (lets say a 10 minute, stackable buff) that they get each time they complete a fate, and it's specific for that zone.. Each stack of the buff increases the drop rate of atma by a minuscule amount, lets say around ~1%. This way, even if it takes 100~ FATEs, players know in the back of their heads that it'll take AT MOST ~100 fates.
    (1)

  5. #5
    Player
    Gamma621's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Gamma Gigantos
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Renarudo View Post
    Main problem with Atma is that it's not quantifiable progression. I'm all for making something a "grind", in the spirit of making someone "earn" it, but we shouldn't be at the mercy of RNG.

    Having something to look forward to helps ease despair.
    This, 100 times this.

    If only I had some way to gauge progress, it wouldn't be so unbearable. In all honesty, leveling Chocobo companions is just as bad, if not worse than atma grinding. But there's a level gauge showing you what level he is, and how much you've accomplished. With atma, you can farm for hours and feel like it was all wasted, because there is no sense of progression if you don't receive an atma piece.
    (0)

  6. #6
    Player
    sadrlegends's Avatar
    Join Date
    Jan 2014
    Posts
    1
    Character
    Lycentia Yorea
    World
    Shiva
    Main Class
    Blacksmith Lv 50

    Idea for Atma's

    Personally I think the fate part of endgame content is silly. Fates are a brilliant idea to aid leveling, gain seals etc, but not for quests. I know the idea was to get high level characters back into low level areas, but it doesn't help low level characters to have a horde of zenith weilding 50's charge into the fate and wipe it out, and potentially be at that for hours.

    For the Atma I would rather see chimera/hydra style encounter trials, one for each atma with a quest chain to get to it. Single person trials, or party of 4, or 8 or even a mix and even if they only have a % chance to drop the atma once you complete it. You still then feel like you are making some progress. Set the trials in the low areas forcing the 50's to travel out of the cities. It wouldn't take too much effort to recycle some previously used creatures/locations, beef up their hp and damage etc.
    The atma quest is not hard, but its soul destroying for one simple reason, RNG from fates.
    (2)
    Lycentia
    Master of the Shadowstorms <Shiva>

  7. #7
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Keep the Atmas keep the farming keep the rate drop BUT RELEASE a piece of accessory or gear that will INCREASE the rate drop.

    I am happy with this
    (0)

  8. #8
    Player
    PenutButter's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Peanut Little
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    There are more people with Atma weapons than there are with the Weathered or upgraded Levi weapons so it is definitely "fair" since it is the easiest of the high-end weapons to get, especially with the Novus being the current 2nd best weapon in the game. This is considering that a large chunk of players simply refuse to do Atma so the disparity would be even wider if everyone were working on Atmas.

    The problem I have with the Atma system though, is how RNG base it is. RNG makes things seem tedious and discouraging; it is extremely discouraging to spend a huge amount of time grinding FATEs and feel like you're getting nowhere. I much prefer SE just give you a huge set of FATEs to do in each area; if the drop rate is indeed 5% as people say, then we should be tasked to do 20-30 FATEs in each area (though, personally, I feel 20-30 FATEs is way too low a number). This way, people will at least gradually but surely make progress every time they work on their Atma.

    If people still whining (which I'm 100% sure they will) cuz they just want things to be handed to them, then they can go eat a blowfish.
    (0)
    Last edited by PenutButter; 06-22-2014 at 03:13 AM.

  9. #9
    Player
    jacobvalladares's Avatar
    Join Date
    Dec 2013
    Location
    gridania
    Posts
    15
    Character
    Luna Shio
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by sadrlegends View Post
    For the Atma I would rather see chimera/hydra style encounter trials, one for each atma with a quest chain to get to it. Single person trials, or party of 4, or 8 or even a mix and even if they only have a % chance to drop the atma once you complete it. You still then feel like you are making some progress. Set the trials in the low areas forcing the 50's to travel out of the cities. It wouldn't take too much effort to recycle some previously used creatures/locations, beef up their hp and damage etc.The atma quest is not hard, but its soul destroying for one simple reason, RNG from fates.
    i was thinking along the same lines before i posted this long winded idea i mean why shouldn't we have a challenge that tests our skills as lvl 50's but scraped it when i thought how much hate it might get from hardcore players wanting to keep this awful RNG i can see where they are coming from but it's like playing on the slot machine trying to get a million dollars you might get it eventually but you'll lose a lot of time and money doing it. i have now seen the drop rate from online posts and it sits somewhere between 2 and 5% so i'm thinking that the meter builds up until you hit max 25% drop rate and resets when you get an atma or leave the area duty being an exception

    also and this is completely off topic i think odin should be an instance like the rest of the primal's but like a 24 man raid or something but again that's off topic
    (0)
    Last edited by jacobvalladares; 06-22-2014 at 05:07 PM.

  10. #10
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    I thought the challenges to restore your relic weapon was fair enough. Why can't we have that?
    (0)